My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Guards Baby Dragon Witch
Zap
Goblin Gang Mortar Guards Witch
Barbarian Barrel
Goblin Gang Mortar Guards Witch Magic Archer
The Log
Goblin Gang Guards Witch
Earthquake
Goblin Gang Mortar Guards Witch
Arrows
Goblin Gang Guards Witch
Royal Delivery
Goblin Gang Guards Baby Dragon Witch Magic Archer
Fireball
Goblin Gang Mortar Baby Dragon Witch Magic Archer
Poison
Goblin Gang Mortar Guards Witch Magic Archer
Lightning
Mortar Baby Dragon Witch Magic Archer
Rocket
Mortar Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Rocket Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Mortar Baby Dragon Magic Archer Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Guards Mortar

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mortar Guards Baby Dragon Witch Magic Archer
Goblin Gang
Mortar Baby Dragon
Mortar
Zap Goblin Gang Rocket Baby Dragon
Rocket
Mortar
Guards
Zap
Baby Dragon
Zap Goblin Gang Mortar Witch
Witch
Zap Baby Dragon
Magic Archer
Zap

Defense Synergies 0 15

Zap
Goblin Gang Mortar Guards Baby Dragon Witch Magic Archer
Goblin Gang
Zap Mortar Guards Magic Archer
Mortar
Zap Goblin Gang Guards Baby Dragon
Rocket
Guards
Zap Goblin Gang Mortar Baby Dragon Witch Magic Archer
Baby Dragon
Zap Mortar Guards Witch
Witch
Zap Guards Baby Dragon
Magic Archer
Zap Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mortar Baby Dragon Magic Archer
Zap Goblin Gang Mortar Witch
Goblin Gang Mortar Rocket Witch
Witch Goblin Gang Mortar Guards
Rocket
Goblin Gang Zap Guards Baby Dragon Magic Archer
Rocket Zap Goblin Gang Mortar Baby Dragon Witch Magic Archer
Rocket Zap Baby Dragon Magic Archer
Witch Goblin Gang Mortar
Goblin Gang Guards
Goblin Gang Guards Witch Zap Baby Dragon Magic Archer
Zap Goblin Gang Baby Dragon Witch Magic Archer
Mortar Zap Goblin Gang Rocket Guards Witch
Rocket Zap Goblin Gang Mortar Guards Baby Dragon Witch Magic Archer
Goblin Gang Mortar
Rocket Zap Goblin Gang Mortar
Goblin Gang Mortar Witch
Mortar Zap Goblin Gang Guards Baby Dragon Witch Magic Archer
Zap Mortar Baby Dragon Witch Guards Magic Archer
Mortar
Goblin Gang Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Witch
Zap Goblin Gang Mortar Rocket Baby Dragon Magic Archer
Goblin Gang Guards Zap Rocket Witch
Goblin Gang Rocket Guards Zap
Goblin Gang Guards Witch
Rocket Zap Goblin Gang Baby Dragon Witch Magic Archer
Goblin Gang Rocket Guards Witch
Zap Rocket Mortar Baby Dragon Witch Magic Archer
Witch Goblin Gang Guards
Guards Witch
Rocket Zap Guards
Rocket Goblin Gang Guards Witch
Baby Dragon Witch Magic Archer
Goblin Gang Guards Witch Zap Mortar Rocket Baby Dragon Magic Archer
Zap Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rocket Guards Baby Dragon
Mortar Zap Baby Dragon Magic Archer
Rocket Baby Dragon Magic Archer
Rocket Guards
Rocket Zap Mortar Baby Dragon Magic Archer
Zap Rocket Baby Dragon Witch Magic Archer
Mortar Baby Dragon Witch Magic Archer
Zap Baby Dragon Magic Archer
Zap Mortar
Rocket Goblin Gang Guards
Rocket Zap Mortar Magic Archer
Zap Rocket Baby Dragon Magic Archer
Rocket Mortar Baby Dragon Magic Archer
Mortar Rocket Baby Dragon Magic Archer
Zap Mortar Baby Dragon Magic Archer
Rocket Zap Mortar Baby Dragon Witch Magic Archer
Magic Archer Mortar Rocket Baby Dragon
Mortar Rocket
Rocket
Rocket Zap Mortar Baby Dragon Magic Archer
Rocket Zap Mortar Baby Dragon Witch Magic Archer
Rocket Baby Dragon Magic Archer
Rocket
Rocket
Rocket Zap Mortar Baby Dragon
Zap Mortar Baby Dragon Witch Magic Archer
Witch
Mortar Zap Baby Dragon Witch Magic Archer
Zap Mortar Baby Dragon Witch Magic Archer
Rocket Zap Mortar Baby Dragon Magic Archer
Zap Baby Dragon Witch Magic Archer
Zap Rocket Guards Witch
Zap Mortar Rocket Magic Archer
Zap Rocket Magic Archer
Rocket Magic Archer
Zap Goblin Gang Rocket Guards Witch Magic Archer
Rocket Zap Baby Dragon Witch Magic Archer
Goblin Gang Rocket Baby Dragon Magic Archer
Zap Mortar Baby Dragon Magic Archer
Rocket Zap
Zap Goblin Gang Rocket Guards Baby Dragon Witch Magic Archer
Zap Rocket Witch Magic Archer
Zap Mortar Rocket Baby Dragon Witch Magic Archer

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