My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Mega Minion Furnace
Zap
Goblin Gang Mortar Furnace Dark Prince
Barbarian Barrel
Goblin Gang Mortar Furnace Wizard Dark Prince
The Log
Goblin Gang Furnace Dark Prince
Earthquake
Goblin Gang Mortar Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Mega Minion Wizard Dark Prince
Fireball
Goblin Gang Mortar Mega Minion Furnace Wizard
Poison
Goblin Gang Mortar Mega Minion Furnace Wizard
Lightning
Mortar Mega Minion Furnace Wizard Dark Prince
Rocket
Mortar Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Furnace Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Mortar Furnace Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mortar Furnace Dark Prince Mega Knight
Goblin Gang
Mortar Dark Prince
Mortar
Zap Goblin Gang Mega Minion Dark Prince
Mega Minion
Zap Mortar Furnace Mega Knight
Furnace
Zap Mega Minion Dark Prince
Wizard
Dark Prince Mega Knight
Dark Prince
Zap Goblin Gang Mortar Furnace Wizard
Mega Knight
Zap Mega Minion Wizard

Defense Synergies 2 16

Zap
Mega Minion Mega Knight Goblin Gang Mortar Furnace Dark Prince
Goblin Gang
Zap Mortar Furnace Dark Prince
Mortar
Zap Goblin Gang Mega Minion Wizard
Mega Minion
Zap Mortar Furnace Wizard Dark Prince Mega Knight
Furnace
Zap Goblin Gang Mega Minion Dark Prince
Wizard
Mortar Mega Minion Dark Prince Mega Knight
Dark Prince
Zap Goblin Gang Mega Minion Furnace Wizard
Mega Knight
Zap Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Mega Minion Wizard
Zap Goblin Gang Mortar Mega Minion Furnace Dark Prince Mega Knight
Goblin Gang Mortar Furnace Mega Knight Mega Minion Dark Prince
Goblin Gang Mortar Mega Minion Furnace Dark Prince Mega Knight
Dark Prince Mega Knight
Goblin Gang Zap Mega Minion Furnace Dark Prince Mega Knight
Mega Minion Furnace Zap Goblin Gang Mortar Wizard
Zap Mega Knight
Goblin Gang Mortar Furnace
Goblin Gang Dark Prince Mega Knight
Goblin Gang Zap Mega Minion Furnace Wizard Dark Prince Mega Knight
Mega Minion Zap Goblin Gang Furnace Wizard
Mortar Furnace Mega Knight Zap Goblin Gang Wizard Dark Prince
Wizard Mega Knight Zap Goblin Gang Mortar Mega Minion Furnace Dark Prince
Goblin Gang Mortar Furnace Mega Knight
Zap Goblin Gang Mortar Furnace Mega Knight
Wizard Mega Knight Goblin Gang Mortar Furnace Dark Prince
Mortar Mega Knight Zap Goblin Gang Mega Minion Furnace Wizard Dark Prince
Zap Mortar Furnace Wizard Mega Minion Dark Prince Mega Knight
Mortar
Goblin Gang Wizard Dark Prince Mega Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Furnace Dark Prince
Zap Goblin Gang Mortar Mega Minion Wizard Mega Knight
Goblin Gang Mega Knight Zap Furnace Dark Prince
Goblin Gang Dark Prince Mega Knight Zap
Goblin Gang Dark Prince Mega Knight
Furnace Wizard Zap Goblin Gang
Goblin Gang Dark Prince Mega Minion Furnace
Mega Knight Dark Prince
Zap Mega Knight Mortar Mega Minion Dark Prince
Goblin Gang Mega Minion
Mega Knight Mega Minion Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Goblin Gang Wizard
Wizard Furnace Mega Knight
Goblin Gang Zap Mortar Mega Minion Furnace Dark Prince
Mega Knight Zap Mega Minion Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap
Dark Prince
Wizard Zap Mortar Furnace Dark Prince Mega Knight
Wizard Zap Mega Minion Furnace
Mortar Furnace Wizard
Zap Wizard
Zap Mortar Wizard
Goblin Gang
Zap Mortar Wizard Dark Prince
Zap Wizard
Mortar
Mortar
Zap Mortar Furnace
Zap Mortar Furnace Wizard
Mortar Furnace Wizard Mega Knight
Mortar
Zap Mortar Mega Minion Wizard Dark Prince Mega Knight
Zap Mortar Wizard Mega Knight
Mega Knight
Wizard
Zap Mortar
Zap Mortar Furnace Wizard Dark Prince Mega Knight
Mega Minion
Mortar Zap Wizard
Zap Mortar Wizard Mega Knight
Zap Mortar
Zap Furnace Wizard
Zap Mega Minion Wizard
Mega Minion
Zap Mortar Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang Dark Prince
Zap Mega Minion Wizard
Goblin Gang Mega Minion Wizard Dark Prince Mega Knight
Zap Mortar Wizard
Zap
Mega Minion Dark Prince Mega Knight
Zap Goblin Gang
Zap
Zap Mortar Dark Prince Mega Knight

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