My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Giant Skeleton Royal Ghost Night Witch
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Giant Skeleton Royal Ghost Night Witch
Fireball
Goblin Gang Night Witch
Poison
Goblin Gang Night Witch
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage The Log Goblin Gang Royal Ghost Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Rage The Log

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Giant Skeleton The Log Royal Ghost Night Witch
Goblin Gang
Mirror Giant Skeleton Royal Ghost
Mirror
Zap The Log Goblin Gang Giant Skeleton Royal Ghost Night Witch
Rage
Giant Skeleton Night Witch
Giant Skeleton
Zap Goblin Gang Mirror Rage The Log Night Witch
The Log
Mirror Zap Giant Skeleton
Royal Ghost
Zap Goblin Gang Mirror
Night Witch
Zap Mirror Rage Giant Skeleton

Defense Synergies 1 13

Zap
Mirror Goblin Gang Giant Skeleton The Log Royal Ghost Night Witch
Goblin Gang
Zap Mirror Giant Skeleton The Log
Mirror
Zap Goblin Gang The Log Night Witch
Rage
Giant Skeleton
Zap Goblin Gang The Log
The Log
Zap Goblin Gang Mirror Giant Skeleton Royal Ghost Night Witch
Royal Ghost
Zap The Log
Night Witch
Zap Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Zap Goblin Gang The Log Night Witch
Goblin Gang Giant Skeleton Night Witch
Night Witch Goblin Gang
Giant Skeleton The Log
Goblin Gang The Log Zap Royal Ghost Night Witch
Zap Goblin Gang Night Witch
Zap Giant Skeleton The Log
Goblin Gang Night Witch
Goblin Gang Giant Skeleton Royal Ghost Night Witch
Goblin Gang Zap Giant Skeleton The Log Royal Ghost Night Witch
Zap Goblin Gang Night Witch
Night Witch Zap Goblin Gang Giant Skeleton The Log
Zap Goblin Gang The Log Royal Ghost Night Witch
Goblin Gang
Zap Goblin Gang The Log
Goblin Gang Night Witch
Zap Goblin Gang The Log Royal Ghost Night Witch
Zap The Log Giant Skeleton Royal Ghost
Goblin Gang Royal Ghost Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton Royal Ghost
Zap Goblin Gang The Log Royal Ghost
Goblin Gang Giant Skeleton Zap The Log
Goblin Gang Giant Skeleton Zap The Log Night Witch
Giant Skeleton Goblin Gang Night Witch
Zap Goblin Gang
Goblin Gang Giant Skeleton Night Witch
Giant Skeleton
Zap Giant Skeleton The Log
Goblin Gang
Giant Skeleton
Zap Giant Skeleton The Log
Giant Skeleton Goblin Gang Night Witch
Goblin Gang Zap Giant Skeleton The Log Night Witch
Zap Giant Skeleton The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Royal Ghost
Zap The Log Royal Ghost
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Zap
Goblin Gang Night Witch
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Night Witch
Zap The Log
Zap The Log
Giant Skeleton The Log Night Witch
The Log
Zap The Log
Zap The Log
The Log Zap Royal Ghost
Zap The Log
Zap The Log
Zap Night Witch
Zap
Night Witch
Zap The Log Night Witch
Zap
Giant Skeleton
The Log
Zap Goblin Gang Night Witch
Zap
The Log
Goblin Gang
The Log Zap
Zap Giant Skeleton
Zap Goblin Gang Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log Royal Ghost

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