My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch Ice Wizard Magic Archer
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard Magic Archer
Fireball
Goblin Gang Witch Ice Wizard Magic Archer
Poison
Goblin Gang Witch Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Witch Ice Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Mini P.E.K.K.A Magic Archer Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Mini P.E.K.K.A Witch Ice Wizard Magic Archer Mega Knight
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Ice Wizard Magic Archer Mega Knight
Witch
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Magic Archer Goblin Gang Witch Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A P.E.K.K.A
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Witch Magic Archer

Defense Synergies 2 17

Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Witch P.E.K.K.A Ice Wizard Magic Archer
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A Ice Wizard Magic Archer
Mini P.E.K.K.A
Zap Goblin Gang Witch Ice Wizard Magic Archer
Witch
Zap Mini P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A
Zap Goblin Gang Ice Wizard
Ice Wizard
Zap Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Mega Knight
Magic Archer
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Witch Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Witch Ice Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Mega Knight Ice Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Ice Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Gang Zap Ice Wizard Magic Archer Mega Knight
Zap Goblin Gang Witch Ice Wizard Magic Archer
Zap P.E.K.K.A Magic Archer Mega Knight
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Ice Wizard Mega Knight
Goblin Gang Witch Ice Wizard Zap Magic Archer Mega Knight
Zap Goblin Gang Witch Ice Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Goblin Gang Witch Ice Wizard
Mega Knight Zap Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A
Mega Knight Zap Goblin Gang Witch Ice Wizard Magic Archer
Zap Witch Ice Wizard Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Witch P.E.K.K.A
Zap Goblin Gang Mini P.E.K.K.A Magic Archer Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Zap Goblin Gang Witch Ice Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Witch Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Magic Archer
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch
P.E.K.K.A Mega Knight Zap
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang Witch
Witch Magic Archer Mega Knight
Goblin Gang Witch Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mega Knight Zap Mini P.E.K.K.A Witch P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Ice Wizard Magic Archer
Magic Archer
Zap Magic Archer Mega Knight
Zap Witch Ice Wizard Magic Archer
Witch Magic Archer
Zap Ice Wizard Magic Archer
Zap
Goblin Gang Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer Mega Knight
Zap Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Witch Ice Wizard Magic Archer Mega Knight
Witch
Zap Witch Ice Wizard Magic Archer
Zap Witch Magic Archer Mega Knight
Zap Magic Archer
Zap Witch Ice Wizard Magic Archer
Zap Witch
Mini P.E.K.K.A
Zap Magic Archer Mega Knight
Zap Magic Archer
P.E.K.K.A Mega Knight
Magic Archer
Zap Goblin Gang Witch Magic Archer
Zap Witch Ice Wizard Magic Archer
Goblin Gang Mini P.E.K.K.A Magic Archer Mega Knight
Zap Magic Archer
Zap
P.E.K.K.A Mega Knight
Zap Goblin Gang Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Magic Archer Mega Knight

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