My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Miner
Giant Snowball
Goblin Gang Goblin Barrel Miner
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mini P.E.K.K.A Goblin Barrel Miner Electro Wizard
Fireball
Goblin Gang Inferno Tower Goblin Barrel Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Miner Mini P.E.K.K.A Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Mini P.E.K.K.A The Log
Goblin Gang
Goblin Barrel Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang The Log Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Miner
The Log
Zap Mini P.E.K.K.A Miner
Miner
Zap Goblin Gang Goblin Barrel The Log Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Miner

Defense Synergies 7 10

Zap
Mini P.E.K.K.A Electro Wizard Goblin Gang Inferno Tower The Log Miner
Goblin Gang
Inferno Tower Zap Mini P.E.K.K.A The Log Miner Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Goblin Gang
Inferno Tower
Goblin Gang The Log Electro Wizard Zap
Goblin Barrel
The Log
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Miner Electro Wizard
Miner
Zap Goblin Gang The Log
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Electro Wizard
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap Electro Wizard
Inferno Tower Electro Wizard Zap Goblin Gang
Zap Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower Miner Electro Wizard
Goblin Gang Electro Wizard Zap The Log
Inferno Tower Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang The Log Electro Wizard
Zap Goblin Gang Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Zap The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A The Log Miner
Goblin Gang Zap Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Zap Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Zap Electro Wizard Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Goblin Gang
Mini P.E.K.K.A Inferno Tower
Zap The Log Electro Wizard
Mini P.E.K.K.A Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Electro Wizard Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Electro Wizard
The Log Miner
The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Miner Zap
Goblin Gang Mini P.E.K.K.A Electro Wizard
Miner Zap The Log Electro Wizard
Zap
The Log Miner
Zap The Log
Zap The Log
The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Electro Wizard
Zap The Log Miner
The Log
The Log
Zap The Log
Zap The Log
The Log Miner Zap Electro Wizard
Zap The Log Miner
Miner Zap The Log
Zap Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap The Log Miner
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang
Zap Electro Wizard
The Log
Miner Goblin Gang Mini P.E.K.K.A Electro Wizard
The Log Zap
Zap
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Electro Wizard

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