My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Witch Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Fisherman
Giant Snowball
Goblin Gang Mega Minion Hog Rider Witch Fisherman
Zap
Goblin Gang Witch Fisherman
Barbarian Barrel
Goblin Gang Valkyrie Witch
The Log
Goblin Gang Hog Rider Witch Fisherman
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mega Minion Valkyrie Hog Rider Witch Fisherman
Fireball
Goblin Gang Mega Minion Hog Rider Witch Fisherman
Poison
Goblin Gang Mega Minion Witch Fisherman
Lightning
Mega Minion Valkyrie Witch Fisherman
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Fisherman Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Fisherman

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Valkyrie Witch Fisherman Mega Knight
Goblin Gang
Hog Rider Valkyrie
Mega Minion
Zap Valkyrie Mega Knight
Valkyrie
Hog Rider Zap Goblin Gang Mega Minion Witch Fisherman
Hog Rider
Zap Goblin Gang Valkyrie Witch Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Fisherman
Zap Valkyrie Mega Knight
Mega Knight
Zap Mega Minion Hog Rider Witch Fisherman

Defense Synergies 2 15

Zap
Mega Minion Mega Knight Goblin Gang Valkyrie Witch Fisherman
Goblin Gang
Zap Valkyrie Fisherman
Mega Minion
Zap Valkyrie Witch Fisherman Mega Knight
Valkyrie
Zap Goblin Gang Mega Minion Witch Fisherman
Hog Rider
Witch
Zap Mega Minion Valkyrie Fisherman Mega Knight
Fisherman
Zap Goblin Gang Mega Minion Valkyrie Witch Mega Knight
Mega Knight
Zap Mega Minion Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie
Zap Goblin Gang Mega Minion Valkyrie Witch Fisherman Mega Knight
Goblin Gang Witch Fisherman Mega Knight Mega Minion Valkyrie
Witch Goblin Gang Mega Minion Valkyrie Fisherman Mega Knight
Valkyrie Mega Knight
Goblin Gang Zap Mega Minion Valkyrie Mega Knight
Mega Minion Zap Goblin Gang Witch
Zap Valkyrie Mega Knight
Witch Goblin Gang Fisherman
Goblin Gang Valkyrie Fisherman Mega Knight
Goblin Gang Valkyrie Witch Zap Mega Minion Fisherman Mega Knight
Mega Minion Zap Goblin Gang Witch
Mega Knight Zap Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Zap Goblin Gang Mega Minion Witch
Goblin Gang Mega Knight
Zap Goblin Gang Fisherman Mega Knight
Mega Knight Goblin Gang Valkyrie Witch Fisherman
Mega Knight Zap Goblin Gang Mega Minion Valkyrie Witch Fisherman
Zap Valkyrie Witch Mega Minion Fisherman Mega Knight
Fisherman
Goblin Gang Valkyrie Mega Knight Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Witch Fisherman
Zap Goblin Gang Mega Minion Valkyrie Fisherman Mega Knight
Goblin Gang Mega Knight Zap Valkyrie Witch Fisherman
Goblin Gang Valkyrie Mega Knight Zap Fisherman
Goblin Gang Valkyrie Witch Fisherman Mega Knight
Zap Goblin Gang Witch
Goblin Gang Mega Minion Valkyrie Witch
Mega Knight Valkyrie Fisherman
Zap Mega Knight Mega Minion Valkyrie Witch
Witch Goblin Gang Mega Minion
Mega Knight Mega Minion Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Witch Mega Knight
Goblin Gang Witch Zap Mega Minion Valkyrie Fisherman
Valkyrie Mega Knight Zap Mega Minion Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Fisherman
Valkyrie
Zap Valkyrie Mega Knight
Zap Mega Minion Witch
Witch
Zap
Zap Fisherman
Goblin Gang Fisherman
Zap Valkyrie Fisherman
Zap
Fisherman
Fisherman
Zap Fisherman
Zap Witch
Mega Knight
Fisherman
Zap Mega Minion Fisherman Mega Knight
Zap Valkyrie Witch Mega Knight
Mega Knight
Fisherman
Zap
Zap Valkyrie Witch Mega Knight
Mega Minion Witch Fisherman
Zap Witch Fisherman
Zap Witch Fisherman Mega Knight
Zap Fisherman
Zap Witch
Zap Mega Minion Witch
Mega Minion
Zap Mega Knight
Zap
Mega Knight
Zap Goblin Gang Witch
Zap Mega Minion Witch
Goblin Gang Mega Minion Valkyrie Mega Knight
Zap
Zap
Mega Minion Mega Knight
Zap Goblin Gang Witch
Zap Witch
Zap Witch Mega Knight

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