My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Mega Minion Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Giant Skeleton Lumberjack
The Log
Goblin Gang Hog Rider Giant Skeleton Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Hog Rider Executioner Giant Skeleton Lumberjack
Fireball
Goblin Gang Mega Minion Hog Rider Executioner Lumberjack
Poison
Goblin Gang Mega Minion Executioner
Lightning
Mega Minion Executioner Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Fireball Hog Rider Lumberjack Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Executioner Giant Skeleton Lumberjack
Goblin Gang
Hog Rider Giant Skeleton
Mega Minion
Zap Fireball Giant Skeleton
Fireball
Zap Hog Rider Mega Minion
Hog Rider
Zap Goblin Gang Fireball Executioner Giant Skeleton Lumberjack
Executioner
Zap Hog Rider
Giant Skeleton
Zap Goblin Gang Mega Minion Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Giant Skeleton

Defense Synergies 2 12

Zap
Mega Minion Fireball Goblin Gang Executioner Giant Skeleton Lumberjack
Goblin Gang
Zap Giant Skeleton Lumberjack
Mega Minion
Zap Giant Skeleton Lumberjack
Fireball
Zap Lumberjack
Hog Rider
Executioner
Zap Giant Skeleton Lumberjack
Giant Skeleton
Zap Goblin Gang Mega Minion Executioner Lumberjack
Lumberjack
Zap Goblin Gang Mega Minion Fireball Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Executioner
Lumberjack Zap Goblin Gang Mega Minion Executioner
Goblin Gang Lumberjack Mega Minion Executioner Giant Skeleton
Lumberjack Goblin Gang Mega Minion
Fireball Giant Skeleton Lumberjack
Goblin Gang Fireball Zap Mega Minion Executioner Lumberjack
Mega Minion Zap Goblin Gang Fireball Executioner
Zap Fireball Giant Skeleton
Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Goblin Gang Executioner Zap Mega Minion Fireball Giant Skeleton Lumberjack
Mega Minion Executioner Zap Goblin Gang Fireball
Lumberjack Zap Goblin Gang Fireball Giant Skeleton
Fireball Executioner Zap Goblin Gang Mega Minion Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Executioner Lumberjack
Fireball Zap Goblin Gang Mega Minion Executioner Lumberjack
Zap Executioner Mega Minion Fireball Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Fireball Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Giant Skeleton
Fireball Zap Goblin Gang Mega Minion Executioner Lumberjack
Goblin Gang Giant Skeleton Lumberjack Zap
Goblin Gang Giant Skeleton Lumberjack Zap Fireball
Giant Skeleton Goblin Gang Executioner Lumberjack
Fireball Executioner Zap Goblin Gang
Goblin Gang Mega Minion Fireball Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Mega Minion Fireball
Goblin Gang Mega Minion
Mega Minion Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Executioner Lumberjack
Fireball Executioner
Goblin Gang Zap Mega Minion Fireball Executioner Giant Skeleton Lumberjack
Executioner Zap Mega Minion Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Executioner
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Executioner Zap
Fireball Executioner Zap Mega Minion
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Mega Minion Fireball Executioner
Zap Fireball
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Fireball Executioner
Mega Minion
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Fireball Executioner
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Executioner
Fireball
Fireball Goblin Gang Mega Minion Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball Giant Skeleton
Mega Minion Executioner
Zap Goblin Gang Fireball Giant Skeleton
Zap Fireball Executioner
Zap Fireball Executioner Giant Skeleton

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