My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Furnace Lumberjack
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Furnace Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Furnace Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Furnace Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Furnace Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Furnace

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Furnace The Log Lumberjack
Goblin Gang
P.E.K.K.A
Furnace
Zap P.E.K.K.A
Wizard
P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Electro Wizard Goblin Gang Furnace Wizard The Log Lumberjack
The Log
Zap P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 20

Zap
Electro Wizard Goblin Gang Furnace P.E.K.K.A The Log Lumberjack
Goblin Gang
Zap Furnace P.E.K.K.A The Log Electro Wizard Lumberjack
Furnace
Zap Goblin Gang Electro Wizard Lumberjack
Wizard
P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Zap Goblin Gang Wizard Electro Wizard
The Log
P.E.K.K.A Zap Goblin Gang Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Furnace Wizard P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Goblin Gang Furnace Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Goblin Gang Furnace The Log Electro Wizard
Goblin Gang Furnace P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Furnace Electro Wizard
P.E.K.K.A The Log Lumberjack
Goblin Gang The Log Zap Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Zap Goblin Gang Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Furnace Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Furnace Wizard The Log Lumberjack
Zap Goblin Gang Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Lumberjack Zap Goblin Gang Wizard The Log Electro Wizard
Wizard Zap Goblin Gang Furnace P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Furnace Electro Wizard Lumberjack
Zap Goblin Gang Furnace P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Goblin Gang Furnace P.E.K.K.A Electro Wizard Lumberjack
Zap Goblin Gang Furnace Wizard The Log Electro Wizard Lumberjack
Zap Furnace Wizard The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Wizard Furnace P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Wizard The Log Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Furnace The Log Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Lumberjack
Furnace Wizard Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Furnace Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Lumberjack
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Wizard Lumberjack
Wizard Furnace
Goblin Gang Electro Wizard Zap Furnace P.E.K.K.A The Log Lumberjack
Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Wizard Zap Furnace The Log
Wizard Zap Furnace
Furnace Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Electro Wizard Lumberjack
Zap Wizard The Log Electro Wizard
Zap Wizard
The Log
Zap Furnace The Log
Zap Furnace Wizard The Log
Furnace Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Furnace Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Zap Furnace Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Goblin Gang
Zap Wizard Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard Lumberjack
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: