My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Inferno Dragon
Giant Snowball
Goblin Gang Witch Inferno Dragon
Zap
Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Witch
The Log
Goblin Gang Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon
Fireball
Goblin Gang Witch Inferno Dragon
Poison
Goblin Gang Witch
Lightning
Knight Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Knight Mini P.E.K.K.A Witch
Knight
Goblin Gang Zap Fireball Witch
Goblin Gang
Knight Mini P.E.K.K.A Giant
Fireball
Zap Knight Giant
Mini P.E.K.K.A
Giant Zap Goblin Gang
Giant
Zap Mini P.E.K.K.A Goblin Gang Fireball Witch
Witch
Zap Knight Giant
Inferno Dragon

Defense Synergies 3 11

Zap
Fireball Mini P.E.K.K.A Knight Goblin Gang Witch Inferno Dragon
Knight
Goblin Gang Zap Fireball Mini P.E.K.K.A Witch
Goblin Gang
Knight Zap Mini P.E.K.K.A Inferno Dragon
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Goblin Gang Fireball Witch
Giant
Witch
Zap Knight Mini P.E.K.K.A
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Mini P.E.K.K.A Inferno Dragon Zap Knight Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Knight Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Knight Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap
Inferno Dragon Zap Goblin Gang Fireball Witch
Zap Fireball
Mini P.E.K.K.A Witch Inferno Dragon Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Witch Zap Knight Fireball
Inferno Dragon Zap Goblin Gang Fireball Witch
Mini P.E.K.K.A Zap Knight Goblin Gang Fireball Witch
Fireball Zap Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A Inferno Dragon
Knight Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Zap Knight Goblin Gang Witch
Zap Witch Knight Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Knight Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Knight Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Zap Knight Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Zap Knight Fireball
Knight Goblin Gang Mini P.E.K.K.A Witch Inferno Dragon
Fireball Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Knight Fireball Witch
Mini P.E.K.K.A Knight Inferno Dragon
Zap Knight Fireball Mini P.E.K.K.A Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Knight Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Zap Knight Fireball Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Witch
Fireball Zap Witch
Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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