My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Electro Wizard
Poison
Goblin Gang Inferno Tower Electro Wizard
Lightning
Ice Golem Mini P.E.K.K.A Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Goblin Gang Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Ice Golem Mini P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Goblin Gang Hog Rider Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Goblin Gang Ice Golem Hog Rider Electro Wizard
Hog Rider
Zap Goblin Gang Ice Golem Mini P.E.K.K.A Rocket Electro Wizard
Inferno Tower
Rocket
Hog Rider
Electro Wizard
Zap Ice Golem Mini P.E.K.K.A Hog Rider

Defense Synergies 6 8

Zap
Mini P.E.K.K.A Electro Wizard Goblin Gang Ice Golem Inferno Tower
Goblin Gang
Inferno Tower Zap Ice Golem Mini P.E.K.K.A Electro Wizard
Ice Golem
Inferno Tower Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Ice Golem
Hog Rider
Inferno Tower
Goblin Gang Ice Golem Electro Wizard Zap
Rocket
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Ice Golem Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Rocket Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Electro Wizard
Mini P.E.K.K.A Rocket
Goblin Gang Zap Electro Wizard
Inferno Tower Rocket Electro Wizard Zap Goblin Gang
Rocket Zap Ice Golem Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Ice Golem Mini P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Zap Ice Golem
Inferno Tower Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Rocket Electro Wizard
Rocket Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Rocket Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Electro Wizard
Zap Goblin Gang Electro Wizard
Zap Ice Golem Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Ice Golem Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Ice Golem Mini P.E.K.K.A Rocket
Goblin Gang Zap Ice Golem Mini P.E.K.K.A Inferno Tower Rocket Electro Wizard
Goblin Gang Mini P.E.K.K.A Rocket Zap Ice Golem Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Mini P.E.K.K.A
Rocket Zap Goblin Gang Ice Golem Electro Wizard
Goblin Gang Mini P.E.K.K.A Rocket Ice Golem Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Zap Rocket Electro Wizard Ice Golem Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang
Mini P.E.K.K.A Inferno Tower
Rocket Zap Electro Wizard
Mini P.E.K.K.A Rocket Goblin Gang Ice Golem Inferno Tower
Goblin Gang Inferno Tower Electro Wizard Zap Ice Golem Mini P.E.K.K.A Rocket
Zap Ice Golem Mini P.E.K.K.A Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Zap Electro Wizard
Rocket
Ice Golem Rocket
Rocket Zap
Zap Ice Golem Rocket
Zap Ice Golem
Zap
Rocket Goblin Gang Mini P.E.K.K.A Electro Wizard
Rocket Zap Electro Wizard
Zap Rocket
Rocket Ice Golem
Rocket
Zap Ice Golem
Rocket Zap
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Electro Wizard
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Golem
Zap Electro Wizard
Zap
Rocket Zap
Zap Ice Golem Electro Wizard
Zap Rocket Electro Wizard
Mini P.E.K.K.A
Zap Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Goblin Gang Rocket
Rocket Zap Electro Wizard
Goblin Gang Mini P.E.K.K.A Rocket Electro Wizard
Zap Ice Golem
Rocket Zap
Zap Goblin Gang Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard

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