My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde Musketeer
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Wizard
The Log
Goblin Gang Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Musketeer Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Musketeer Wizard
Poison
Goblin Gang Minion Horde Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Minion Horde Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Gang Musketeer Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Minion Horde Musketeer The Log
Goblin Gang
Mirror
Minion Horde
Zap Mirror
Elite Barbarians
Zap Wizard The Log
Musketeer
Zap Mirror The Log
Wizard
Elite Barbarians
Mirror
Zap The Log Goblin Gang Minion Horde Musketeer
The Log
Mirror Zap Elite Barbarians Musketeer

Defense Synergies 4 13

Zap
Mirror Goblin Gang Minion Horde Elite Barbarians Musketeer The Log
Goblin Gang
Musketeer Zap Mirror The Log
Minion Horde
Mirror Zap The Log
Elite Barbarians
Zap Wizard The Log
Musketeer
Goblin Gang The Log Zap Mirror
Wizard
Elite Barbarians The Log
Mirror
Zap Minion Horde Goblin Gang Musketeer The Log
The Log
Musketeer Zap Goblin Gang Minion Horde Elite Barbarians Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Wizard The Log
Minion Horde Elite Barbarians Zap Goblin Gang Musketeer The Log
Goblin Gang Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Goblin Gang Musketeer
Elite Barbarians The Log
Goblin Gang The Log Zap Musketeer
Minion Horde Musketeer Zap Goblin Gang Wizard
Zap Musketeer The Log
Minion Horde Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Minion Horde Musketeer
Goblin Gang Minion Horde Zap Musketeer Wizard The Log
Minion Horde Musketeer Zap Goblin Gang Wizard
Minion Horde Zap Goblin Gang Elite Barbarians Musketeer Wizard The Log
Wizard Zap Goblin Gang Minion Horde The Log
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians The Log
Minion Horde Wizard Goblin Gang Elite Barbarians Musketeer
Zap Goblin Gang Minion Horde Elite Barbarians Musketeer Wizard The Log
Zap Wizard The Log Musketeer
Elite Barbarians Musketeer
Goblin Gang Wizard Minion Horde Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Musketeer Wizard The Log
Goblin Gang Zap Minion Horde Elite Barbarians Musketeer The Log
Goblin Gang Zap Minion Horde Elite Barbarians Musketeer The Log
Goblin Gang Minion Horde Elite Barbarians Musketeer
Wizard Zap Goblin Gang Minion Horde Musketeer
Goblin Gang Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians The Log
Goblin Gang Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Minion Horde Wizard
Wizard Minion Horde Musketeer
Goblin Gang Elite Barbarians Zap Minion Horde Musketeer The Log
Zap Minion Horde Elite Barbarians Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log
Zap Musketeer The Log
Minion Horde The Log
Musketeer The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde Musketeer
Minion Horde Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Musketeer Wizard The Log
Zap Musketeer Wizard
Elite Barbarians Musketeer The Log
Minion Horde Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Minion Horde Musketeer Wizard The Log
Minion Horde Musketeer Wizard The Log
Minion Horde
Zap Musketeer Wizard The Log
Zap Wizard The Log
Minion Horde Musketeer The Log
Wizard
Musketeer The Log
Zap Minion Horde Musketeer The Log
Zap The Log Wizard
Minion Horde
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Elite Barbarians Zap Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Musketeer Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Goblin Gang Musketeer
Zap Musketeer Wizard
The Log
Goblin Gang Minion Horde Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Minion Horde Elite Barbarians Musketeer
Zap Goblin Gang Minion Horde Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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