My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Minion Horde Hog Rider Goblin Barrel
Zap
Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Hog Rider Wizard Goblin Barrel Electro Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Wizard Goblin Barrel Electro Wizard
Poison
Goblin Gang Minion Horde Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Hog Rider Electro Wizard Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Minion Horde
Goblin Gang
Hog Rider Goblin Barrel
Minion Horde
Zap Hog Rider
Elite Barbarians
Zap Hog Rider Wizard
Hog Rider
Zap Goblin Gang Minion Horde Elite Barbarians Wizard Goblin Barrel Electro Wizard
Wizard
Elite Barbarians Hog Rider
Goblin Barrel
Goblin Gang Hog Rider
Electro Wizard
Zap Hog Rider

Defense Synergies 1 6

Zap
Electro Wizard Goblin Gang Minion Horde Elite Barbarians
Goblin Gang
Zap Electro Wizard
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Electro Wizard
Goblin Barrel
Electro Wizard
Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard
Minion Horde Elite Barbarians Zap Goblin Gang Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Goblin Gang Electro Wizard
Elite Barbarians
Goblin Gang Zap Electro Wizard
Minion Horde Electro Wizard Zap Goblin Gang Wizard
Zap Electro Wizard
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Zap Wizard
Minion Horde Zap Goblin Gang Wizard Electro Wizard
Minion Horde Zap Goblin Gang Elite Barbarians Wizard Electro Wizard
Wizard Zap Goblin Gang Minion Horde Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang Elite Barbarians Electro Wizard
Minion Horde Wizard Goblin Gang Elite Barbarians Electro Wizard
Zap Goblin Gang Minion Horde Elite Barbarians Wizard Electro Wizard
Zap Wizard Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Minion Horde Elite Barbarians Electro Wizard
Goblin Gang Zap Minion Horde Elite Barbarians Electro Wizard
Goblin Gang Minion Horde Elite Barbarians
Wizard Zap Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Electro Wizard Elite Barbarians
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Elite Barbarians Electro Wizard Zap Minion Horde
Zap Minion Horde Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Electro Wizard
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Zap Minion Horde Wizard Electro Wizard
Zap Wizard
Elite Barbarians
Minion Horde
Zap Elite Barbarians
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard Electro Wizard
Zap Wizard
Zap
Elite Barbarians Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde Electro Wizard
Minion Horde
Wizard
Zap Minion Horde Electro Wizard Goblin Gang
Zap Wizard Electro Wizard
Goblin Gang Minion Horde Wizard Electro Wizard
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: