My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Bandit Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Inferno Dragon
Zap
Goblin Gang Minion Horde Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Bandit Inferno Dragon
Fireball
Goblin Gang Minion Horde Wizard Bandit Inferno Dragon
Poison
Goblin Gang Minion Horde Wizard
Lightning
Wizard Bandit Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Bandit Inferno Dragon Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde The Log Bandit Mega Knight
Goblin Gang
Bandit
Minion Horde
Mega Knight Zap
Wizard
Bandit Mega Knight
The Log
Zap Bandit Mega Knight
Bandit
Zap Goblin Gang Wizard The Log Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Zap Wizard The Log Bandit

Defense Synergies 1 17

Zap
Mega Knight Goblin Gang Minion Horde The Log Bandit Inferno Dragon
Goblin Gang
Zap The Log Bandit Inferno Dragon
Minion Horde
Zap The Log
Wizard
The Log Bandit Mega Knight
The Log
Zap Goblin Gang Minion Horde Wizard Bandit Inferno Dragon Mega Knight
Bandit
Zap Goblin Gang Wizard The Log Mega Knight
Inferno Dragon
Zap Goblin Gang The Log Mega Knight
Mega Knight
Zap Wizard The Log Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log
Minion Horde Inferno Dragon Zap Goblin Gang The Log Bandit Mega Knight
Goblin Gang Minion Horde Mega Knight Bandit Inferno Dragon
Minion Horde Inferno Dragon Goblin Gang Bandit Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Bandit Mega Knight
Minion Horde Inferno Dragon Zap Goblin Gang Wizard
Zap The Log Bandit Mega Knight
Minion Horde Inferno Dragon Goblin Gang
Goblin Gang Minion Horde Bandit Mega Knight
Goblin Gang Minion Horde Zap Wizard The Log Bandit Mega Knight
Minion Horde Inferno Dragon Zap Goblin Gang Wizard
Minion Horde Mega Knight Zap Goblin Gang Wizard The Log Bandit
Wizard Mega Knight Zap Goblin Gang Minion Horde The Log
Inferno Dragon Goblin Gang Minion Horde Bandit Mega Knight
Minion Horde Zap Goblin Gang The Log Bandit Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang
Mega Knight Zap Goblin Gang Minion Horde Wizard The Log Bandit
Zap Wizard The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Wizard Mega Knight Minion Horde The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit
Bandit Zap Goblin Gang Wizard The Log Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Zap Minion Horde The Log
Goblin Gang Mega Knight Zap Minion Horde The Log Bandit
Goblin Gang Minion Horde Bandit Inferno Dragon Mega Knight
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde Bandit
Mega Knight Minion Horde Inferno Dragon
Zap Minion Horde Mega Knight The Log Bandit Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde
Mega Knight Zap The Log
Mega Knight Goblin Gang Minion Horde Wizard Bandit
Wizard Minion Horde Mega Knight
Goblin Gang Zap Minion Horde The Log Inferno Dragon
Mega Knight Zap Minion Horde Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Bandit
Zap The Log Bandit
Minion Horde The Log Bandit
The Log
Wizard Zap Minion Horde The Log Mega Knight
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Goblin Gang Minion Horde
Zap Minion Horde Wizard The Log Bandit
Zap Wizard
The Log Bandit
Minion Horde Bandit
Zap The Log
Zap Minion Horde Wizard The Log Bandit
Minion Horde Wizard The Log Bandit Mega Knight
Minion Horde
Zap Wizard The Log Bandit Mega Knight
Zap Wizard The Log Mega Knight
Minion Horde The Log Mega Knight
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Wizard Mega Knight
Minion Horde Inferno Dragon
The Log Zap Wizard Bandit
Zap Wizard The Log Bandit Mega Knight
Zap The Log Bandit
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log Bandit Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard The Log
Zap Minion Horde Goblin Gang Bandit
Zap Wizard
The Log
Goblin Gang Minion Horde Wizard Mega Knight
The Log Zap Wizard
Zap
Minion Horde Mega Knight
Zap Goblin Gang Minion Horde The Log
Zap
Zap The Log Bandit Mega Knight

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