My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Giant Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton
Fireball
Goblin Gang Minion Horde Hog Rider Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mini P.E.K.K.A Hog Rider Minion Horde Giant Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Mini P.E.K.K.A Hog Rider

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Minion Horde Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Hog Rider Mini P.E.K.K.A Giant Giant Skeleton
Minion Horde
Zap Hog Rider Giant Giant Skeleton
Mini P.E.K.K.A
Giant Zap Goblin Gang Hog Rider Wizard Giant Skeleton
Hog Rider
Zap Goblin Gang Minion Horde Mini P.E.K.K.A Giant Wizard Giant Skeleton
Giant
Zap Mini P.E.K.K.A Goblin Gang Minion Horde Hog Rider Wizard
Wizard
Mini P.E.K.K.A Hog Rider Giant Giant Skeleton
Giant Skeleton
Zap Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Goblin Gang Minion Horde Giant Skeleton
Goblin Gang
Zap Mini P.E.K.K.A Giant Skeleton
Minion Horde
Zap
Mini P.E.K.K.A
Zap Goblin Gang Wizard
Hog Rider
Giant
Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Mini P.E.K.K.A Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Goblin Gang Zap
Minion Horde Zap Goblin Gang Wizard
Zap Giant Skeleton
Minion Horde Mini P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A Giant Skeleton
Goblin Gang Minion Horde Zap Wizard Giant Skeleton
Minion Horde Zap Goblin Gang Wizard
Minion Horde Mini P.E.K.K.A Zap Goblin Gang Wizard Giant Skeleton
Wizard Zap Goblin Gang Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Mini P.E.K.K.A
Minion Horde Wizard Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Minion Horde Wizard
Zap Wizard Giant Skeleton
Mini P.E.K.K.A
Goblin Gang Wizard Minion Horde Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Giant Skeleton
Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Giant Skeleton Zap Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Zap Minion Horde
Giant Skeleton Goblin Gang Minion Horde Mini P.E.K.K.A
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Minion Horde Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Mini P.E.K.K.A
Goblin Gang Minion Horde
Minion Horde Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Zap Minion Horde Mini P.E.K.K.A Giant Skeleton
Zap Minion Horde Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde Goblin Gang
Zap Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap Giant Skeleton
Minion Horde
Zap Goblin Gang Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton

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