My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Skeleton Army Prince
Giant Snowball
Goblin Gang Minion Horde Hog Rider Skeleton Army Witch
Zap
Goblin Gang Minion Horde Skeleton Army Witch Prince
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Witch
The Log
Goblin Gang Hog Rider Skeleton Army Witch Prince
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Goblin Gang Minion Horde Skeleton Army Witch
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard Skeleton Army Witch Prince
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Skeleton Army Witch
Poison
Goblin Gang Minion Horde Wizard Skeleton Army Witch
Lightning
Wizard Witch Prince
Rocket
Minion Horde Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Hog Rider Minion Horde Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Minion Horde Witch
Goblin Gang
Hog Rider Prince
Minion Horde
Zap Hog Rider Prince
Hog Rider
Zap Goblin Gang Minion Horde Wizard Witch Prince
Wizard
Hog Rider Prince
Skeleton Army
Witch
Zap Hog Rider Prince
Prince
Zap Goblin Gang Minion Horde Hog Rider Wizard Witch

Defense Synergies 0 11

Zap
Goblin Gang Minion Horde Skeleton Army Witch Prince
Goblin Gang
Zap Skeleton Army Prince
Minion Horde
Zap
Hog Rider
Wizard
Skeleton Army Prince
Skeleton Army
Zap Goblin Gang Wizard Prince
Witch
Zap Prince
Prince
Zap Goblin Gang Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Skeleton Army Zap Goblin Gang Witch Prince
Goblin Gang Minion Horde Skeleton Army Witch Prince
Minion Horde Skeleton Army Witch Prince Goblin Gang
Skeleton Army Prince
Goblin Gang Skeleton Army Zap
Minion Horde Zap Goblin Gang Wizard Witch
Zap
Minion Horde Witch Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Minion Horde Prince
Goblin Gang Minion Horde Skeleton Army Witch Zap Wizard
Minion Horde Zap Goblin Gang Wizard Witch
Minion Horde Skeleton Army Prince Zap Goblin Gang Wizard Witch
Wizard Skeleton Army Zap Goblin Gang Minion Horde Witch Prince
Skeleton Army Goblin Gang Minion Horde Prince
Minion Horde Skeleton Army Zap Goblin Gang Prince
Minion Horde Wizard Goblin Gang Skeleton Army Witch Prince
Zap Goblin Gang Minion Horde Wizard Skeleton Army Witch Prince
Zap Wizard Witch
Prince
Goblin Gang Wizard Skeleton Army Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch Prince
Zap Goblin Gang Wizard Prince
Goblin Gang Skeleton Army Zap Minion Horde Witch Prince
Goblin Gang Skeleton Army Prince Zap Minion Horde
Goblin Gang Minion Horde Skeleton Army Witch Prince
Wizard Zap Goblin Gang Minion Horde Witch
Goblin Gang Skeleton Army Prince Minion Horde Witch
Minion Horde Skeleton Army Prince
Zap Minion Horde Skeleton Army Witch Prince
Witch Goblin Gang Minion Horde Skeleton Army
Minion Horde Witch Prince
Skeleton Army Zap Prince
Skeleton Army Prince Goblin Gang Minion Horde Wizard Witch
Wizard Minion Horde Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Minion Horde Prince
Zap Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde Witch
Minion Horde Wizard Witch
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde Prince
Zap Minion Horde Wizard Prince
Zap Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Zap Wizard Prince
Zap Wizard Witch
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Wizard Witch
Minion Horde Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Zap Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Goblin Gang Skeleton Army Witch Prince
Zap Wizard Witch
Goblin Gang Minion Horde Wizard Prince
Zap Wizard
Zap
Minion Horde Prince
Zap Goblin Gang Minion Horde Witch
Zap Witch
Zap Witch Prince

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