My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Ice Wizard Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Wizard P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Goblin Gang Wizard Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Hog Rider Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Poison Ice Wizard
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Zap Goblin Gang Wizard Poison Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Poison
P.E.K.K.A Zap Hog Rider
P.E.K.K.A
Zap Poison Electro Wizard Goblin Gang Wizard Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 14

Zap
Electro Wizard Goblin Gang Poison P.E.K.K.A Ice Wizard
Goblin Gang
Zap P.E.K.K.A Ice Wizard Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Ice Wizard Electro Wizard
Poison
Zap Ice Wizard Electro Wizard
P.E.K.K.A
Zap Goblin Gang Wizard Ice Wizard Electro Wizard
Ice Wizard
Zap Goblin Gang Wizard Poison P.E.K.K.A
Electro Wizard
Zap Goblin Gang Wizard Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Goblin Gang Ice Wizard Electro Wizard
Poison P.E.K.K.A
Goblin Gang Zap Ice Wizard Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Poison Ice Wizard
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Poison Ice Wizard Electro Wizard Zap Wizard
Zap Goblin Gang Wizard Poison Ice Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Wizard Ice Wizard Electro Wizard
Wizard Zap Goblin Gang Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Wizard Goblin Gang Poison P.E.K.K.A Electro Wizard
Zap Goblin Gang Wizard Ice Wizard Electro Wizard
Zap Wizard Poison Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Wizard Poison Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Zap Poison P.E.K.K.A
Poison Zap Wizard P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Ice Wizard Electro Wizard
Poison
Poison
Wizard Poison Zap
Wizard Poison Zap Ice Wizard
Wizard Poison
Poison Zap Wizard Ice Wizard
Poison Zap Wizard
Goblin Gang Poison Electro Wizard
Poison Zap Wizard Electro Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison Electro Wizard
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard Ice Wizard
Poison Zap Wizard Ice Wizard Electro Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard Ice Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Zap Electro Wizard Goblin Gang
Poison Zap Wizard Ice Wizard Electro Wizard
Poison Goblin Gang Wizard Electro Wizard
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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