My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Hog Rider Miner Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess Electro Wizard
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Hog Rider P.E.K.K.A Miner Princess Electro Wizard
Fireball
Goblin Gang Hog Rider Princess Electro Wizard
Poison
Goblin Gang Princess Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Princess Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Miner Electro Wizard The Log Princess
Goblin Gang
Hog Rider Miner P.E.K.K.A Princess
Hog Rider
Zap Goblin Gang The Log Princess Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang The Log Princess
The Log
Hog Rider Zap P.E.K.K.A Miner Princess
Miner
Zap Goblin Gang The Log Electro Wizard
Princess
Zap Goblin Gang Hog Rider P.E.K.K.A The Log
Electro Wizard
Zap P.E.K.K.A Hog Rider Miner

Defense Synergies 2 15

Zap
Electro Wizard Goblin Gang P.E.K.K.A The Log Miner Princess
Goblin Gang
Zap P.E.K.K.A The Log Miner Princess Electro Wizard
Hog Rider
P.E.K.K.A
The Log Zap Goblin Gang Princess Electro Wizard
The Log
P.E.K.K.A Zap Goblin Gang Miner Princess Electro Wizard
Miner
Zap Goblin Gang The Log
Princess
Zap Goblin Gang P.E.K.K.A The Log
Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
P.E.K.K.A Zap Goblin Gang The Log Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
P.E.K.K.A The Log Princess
Goblin Gang The Log Zap Electro Wizard
Electro Wizard Zap Goblin Gang Princess
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Princess
Goblin Gang Miner Electro Wizard
Goblin Gang Electro Wizard Zap The Log Princess
Zap Goblin Gang Princess Electro Wizard
P.E.K.K.A Zap Goblin Gang The Log Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Zap The Log Princess Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang The Log Miner
Goblin Gang P.E.K.K.A Zap The Log Electro Wizard
Goblin Gang P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang
Zap Goblin Gang Princess Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang
Princess
Goblin Gang Electro Wizard Zap P.E.K.K.A The Log
Zap P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Miner Princess Electro Wizard
The Log Miner
The Log
Zap The Log
Zap Princess
The Log Princess
The Log Zap Princess
The Log Miner Zap
Goblin Gang Electro Wizard
Miner Zap The Log Princess Electro Wizard
Zap Princess
The Log Miner Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Zap The Log Princess Electro Wizard
Zap The Log Miner Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Miner Zap Princess Electro Wizard
Zap The Log Miner Princess
Miner Zap The Log
Zap Princess Electro Wizard
Zap Electro Wizard
Zap The Log Miner
Zap Princess Electro Wizard
P.E.K.K.A
The Log Princess
Zap Electro Wizard Goblin Gang Princess
Zap Princess Electro Wizard
The Log
Miner Goblin Gang Princess Electro Wizard
The Log Zap Princess
Zap
P.E.K.K.A
Zap Goblin Gang The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap The Log Miner Princess Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: