My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards
Giant Snowball
Goblin Gang Mega Minion Hog Rider Guards
Zap
Goblin Gang Inferno Tower Guards
Barbarian Barrel
Goblin Gang Inferno Tower Guards
The Log
Goblin Gang Hog Rider Guards
Earthquake
Goblin Gang Hog Rider Inferno Tower Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Mega Minion Hog Rider Guards
Fireball
Goblin Gang Mega Minion Hog Rider Inferno Tower
Poison
Goblin Gang Mega Minion Inferno Tower Guards
Lightning
Mega Minion Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mega Minion Guards Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Mega Minion

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Hog Rider Guards
Arrows
Zap Fireball Hog Rider Mega Minion
Goblin Gang
Hog Rider
Mega Minion
Zap Arrows Fireball
Fireball
Zap Arrows Hog Rider Mega Minion
Hog Rider
Zap Arrows Goblin Gang Fireball Guards
Inferno Tower
Guards
Zap Hog Rider

Defense Synergies 4 11

Zap
Mega Minion Fireball Arrows Goblin Gang Inferno Tower Guards
Arrows
Zap Mega Minion Fireball Inferno Tower
Goblin Gang
Inferno Tower Zap Guards
Mega Minion
Zap Arrows Inferno Tower Guards
Fireball
Zap Arrows Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Guards Zap Arrows Mega Minion Fireball
Guards
Inferno Tower Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Inferno Tower
Inferno Tower Zap Goblin Gang Mega Minion
Goblin Gang Inferno Tower Mega Minion
Inferno Tower Goblin Gang Mega Minion Guards
Arrows Fireball
Arrows Goblin Gang Fireball Zap Mega Minion Guards
Mega Minion Inferno Tower Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Guards Inferno Tower
Goblin Gang Guards Zap Arrows Mega Minion Fireball
Arrows Mega Minion Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Zap Goblin Gang Fireball Guards
Fireball Zap Arrows Goblin Gang Mega Minion Guards
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Arrows Goblin Gang Fireball Inferno Tower
Arrows Fireball Zap Goblin Gang Mega Minion Guards
Zap Arrows Mega Minion Fireball Guards
Inferno Tower
Goblin Gang Arrows Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Fireball Inferno Tower
Fireball Zap Arrows Goblin Gang Mega Minion
Goblin Gang Guards Zap Inferno Tower
Goblin Gang Guards Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Guards
Arrows Fireball Zap Goblin Gang
Goblin Gang Guards Mega Minion Fireball Inferno Tower
Inferno Tower
Zap Mega Minion Fireball Inferno Tower
Inferno Tower Goblin Gang Mega Minion Guards
Mega Minion Inferno Tower Guards
Zap Arrows Fireball Guards
Goblin Gang Fireball Inferno Tower Guards
Fireball
Goblin Gang Inferno Tower Guards Zap Mega Minion Fireball
Arrows Zap Mega Minion Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Guards
Fireball Zap Arrows
Arrows Fireball Zap Mega Minion
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Fireball Guards
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Mega Minion Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Mega Minion
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Mega Minion Fireball Guards
Mega Minion Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Goblin Gang Fireball Guards
Fireball Zap Arrows Mega Minion
Arrows Fireball
Fireball Goblin Gang Mega Minion
Arrows Zap Fireball
Zap Arrows Fireball
Mega Minion
Zap Goblin Gang Fireball Guards
Zap Fireball
Zap Fireball

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