My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Dark Prince Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince Electro Wizard Magic Archer
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Dark Prince Prince Electro Wizard Magic Archer
Fireball
Goblin Gang Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Dark Prince Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dark Prince Poison Electro Wizard Magic Archer Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Dark Prince Poison

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Electro Wizard Dark Prince Poison Magic Archer
Goblin Gang
Giant Dark Prince Prince
Giant
Zap Dark Prince Poison Prince Goblin Gang Electro Wizard Magic Archer
Dark Prince
Giant Prince Zap Goblin Gang Poison Electro Wizard Magic Archer
Poison
Giant Zap Dark Prince Prince
Prince
Zap Giant Dark Prince Goblin Gang Poison Electro Wizard Magic Archer
Electro Wizard
Zap Giant Dark Prince Prince Magic Archer
Magic Archer
Zap Giant Dark Prince Prince Electro Wizard

Defense Synergies 1 17

Zap
Electro Wizard Goblin Gang Dark Prince Poison Prince Magic Archer
Goblin Gang
Zap Dark Prince Prince Electro Wizard Magic Archer
Giant
Dark Prince
Zap Goblin Gang Poison Prince Electro Wizard Magic Archer
Poison
Zap Dark Prince Electro Wizard
Prince
Zap Goblin Gang Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Goblin Gang Dark Prince Poison Prince Magic Archer
Magic Archer
Zap Goblin Gang Dark Prince Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Zap Goblin Gang Dark Prince Prince Electro Wizard
Goblin Gang Prince Dark Prince Electro Wizard
Prince Goblin Gang Dark Prince Electro Wizard
Dark Prince Poison Prince
Goblin Gang Zap Dark Prince Electro Wizard Magic Archer
Electro Wizard Zap Goblin Gang Poison Magic Archer
Zap Poison Electro Wizard Magic Archer
Goblin Gang Prince
Goblin Gang Dark Prince Prince Electro Wizard
Goblin Gang Poison Electro Wizard Zap Dark Prince Magic Archer
Zap Goblin Gang Poison Electro Wizard Magic Archer
Prince Zap Goblin Gang Dark Prince Electro Wizard
Zap Goblin Gang Dark Prince Poison Prince Electro Wizard Magic Archer
Goblin Gang Prince Electro Wizard
Zap Goblin Gang Prince Electro Wizard
Goblin Gang Dark Prince Poison Prince Electro Wizard
Zap Goblin Gang Dark Prince Prince Electro Wizard Magic Archer
Zap Poison Dark Prince Electro Wizard Magic Archer
Prince Electro Wizard
Goblin Gang Dark Prince Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince Electro Wizard
Poison Electro Wizard Zap Goblin Gang Prince Magic Archer
Goblin Gang Zap Dark Prince Prince Electro Wizard
Goblin Gang Dark Prince Prince Zap Electro Wizard
Goblin Gang Dark Prince Prince
Poison Zap Goblin Gang Electro Wizard Magic Archer
Goblin Gang Dark Prince Prince Electro Wizard
Dark Prince Prince
Zap Electro Wizard Dark Prince Poison Prince Magic Archer
Goblin Gang
Dark Prince Prince
Zap Dark Prince Poison Prince Electro Wizard
Dark Prince Prince Goblin Gang
Magic Archer
Goblin Gang Electro Wizard Zap Dark Prince Poison Prince Magic Archer
Poison Zap Dark Prince Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Electro Wizard Magic Archer
Poison Magic Archer
Dark Prince Poison Prince
Poison Zap Dark Prince Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Goblin Gang Poison Prince Electro Wizard
Poison Zap Dark Prince Prince Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Prince Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Zap Dark Prince Poison Prince Electro Wizard Magic Archer
Zap Poison Magic Archer
Poison Prince Magic Archer
Poison
Prince
Zap Poison
Zap Poison Dark Prince Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Poison Prince Magic Archer
Poison Zap Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Electro Wizard Poison
Poison Zap Magic Archer
Zap Poison Electro Wizard Magic Archer
Prince
Poison Magic Archer
Zap Electro Wizard Goblin Gang Dark Prince Prince Magic Archer
Poison Zap Electro Wizard Magic Archer
Poison Goblin Gang Dark Prince Prince Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
Dark Prince Prince
Zap Goblin Gang Poison Electro Wizard Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Zap Dark Prince Prince Electro Wizard Magic Archer

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