My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Elixir Collector Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Electro Wizard
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Valkyrie Electro Wizard Inferno Dragon
Fireball
Goblin Gang Musketeer Elixir Collector Electro Wizard Inferno Dragon
Poison
Goblin Gang Musketeer Elixir Collector Electro Wizard
Lightning
Musketeer Valkyrie Elixir Collector Electro Wizard Inferno Dragon
Rocket
Musketeer Valkyrie Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Musketeer Valkyrie Electro Wizard Inferno Dragon Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Musketeer Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Musketeer Valkyrie
Goblin Gang
Valkyrie Giant
Musketeer
Valkyrie Giant Zap
Valkyrie
Musketeer Zap Goblin Gang Giant Electro Wizard
Giant
Zap Musketeer Goblin Gang Valkyrie Electro Wizard
Elixir Collector
Electro Wizard
Zap Valkyrie Giant
Inferno Dragon

Defense Synergies 3 10

Zap
Electro Wizard Goblin Gang Musketeer Valkyrie Inferno Dragon
Goblin Gang
Musketeer Zap Valkyrie Electro Wizard Inferno Dragon
Musketeer
Goblin Gang Valkyrie Zap Electro Wizard
Valkyrie
Musketeer Zap Goblin Gang Electro Wizard
Giant
Elixir Collector
Electro Wizard
Zap Goblin Gang Musketeer Valkyrie Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Electro Wizard
Inferno Dragon Zap Goblin Gang Musketeer Valkyrie Electro Wizard
Goblin Gang Musketeer Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Musketeer Valkyrie Electro Wizard
Valkyrie
Goblin Gang Zap Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Inferno Dragon Zap Goblin Gang
Zap Musketeer Valkyrie Electro Wizard
Inferno Dragon Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Musketeer
Musketeer Inferno Dragon Zap Goblin Gang Electro Wizard
Zap Goblin Gang Musketeer Valkyrie Electro Wizard
Valkyrie Zap Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard Inferno Dragon
Goblin Gang Musketeer Valkyrie Electro Wizard
Zap Goblin Gang Musketeer Valkyrie Electro Wizard
Zap Valkyrie Musketeer Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Goblin Gang Valkyrie Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Zap Goblin Gang Musketeer Valkyrie Inferno Dragon
Goblin Gang Zap Musketeer Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Musketeer Electro Wizard
Goblin Gang Musketeer Valkyrie Inferno Dragon
Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Musketeer Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Valkyrie Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie
Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Electro Wizard Zap Musketeer Valkyrie Inferno Dragon
Valkyrie Zap Musketeer Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Electro Wizard
Musketeer Valkyrie
Zap Valkyrie
Zap Musketeer
Musketeer
Zap
Zap
Goblin Gang Musketeer Electro Wizard
Zap Musketeer Valkyrie Electro Wizard
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Musketeer Electro Wizard
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie
Inferno Dragon
Zap Musketeer Electro Wizard
Zap Musketeer
Zap Musketeer
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer
Zap Electro Wizard
Zap Electro Wizard Goblin Gang Musketeer
Zap Musketeer Electro Wizard
Goblin Gang Musketeer Valkyrie Electro Wizard
Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard

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