My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Executioner
Fireball
Goblin Gang Mega Minion Executioner
Poison
Goblin Gang Mega Minion Executioner
Lightning
Mega Minion Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Tornado Mini P.E.K.K.A Giant Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Tornado Mini P.E.K.K.A Executioner Mega Knight
Goblin Gang
Mini P.E.K.K.A Giant
Mega Minion
Zap Giant Mega Knight
Mini P.E.K.K.A
Giant Zap Goblin Gang Tornado Mega Knight
Giant
Zap Mega Minion Mini P.E.K.K.A Goblin Gang Tornado Executioner
Tornado
Zap Executioner Mini P.E.K.K.A Giant Mega Knight
Executioner
Tornado Zap Giant Mega Knight
Mega Knight
Zap Mega Minion Mini P.E.K.K.A Tornado Executioner

Defense Synergies 4 10

Zap
Mega Minion Mini P.E.K.K.A Mega Knight Goblin Gang Tornado Executioner
Goblin Gang
Zap Mini P.E.K.K.A
Mega Minion
Zap Tornado Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Tornado Executioner
Giant
Tornado
Executioner Zap Mega Minion Mini P.E.K.K.A Mega Knight
Executioner
Tornado Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mega Minion Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner
Mini P.E.K.K.A Zap Goblin Gang Mega Minion Executioner Mega Knight
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight Mega Minion Executioner
Mini P.E.K.K.A Goblin Gang Mega Minion Mega Knight
Mini P.E.K.K.A Tornado Mega Knight
Goblin Gang Tornado Zap Mega Minion Executioner Mega Knight
Mega Minion Tornado Zap Goblin Gang Executioner
Zap Mega Knight
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Mega Knight
Goblin Gang Executioner Zap Mega Minion Tornado Mega Knight
Mega Minion Executioner Zap Goblin Gang Tornado
Mini P.E.K.K.A Mega Knight Zap Goblin Gang
Executioner Mega Knight Zap Goblin Gang Mega Minion Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang Mega Knight
Tornado Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Tornado Executioner
Mega Knight Zap Goblin Gang Mega Minion Tornado Executioner
Zap Tornado Executioner Mega Minion Mega Knight
Mini P.E.K.K.A Tornado
Goblin Gang Mega Knight Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Zap Goblin Gang Mega Minion Mini P.E.K.K.A Executioner Mega Knight
Goblin Gang Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Tornado
Goblin Gang Mini P.E.K.K.A Executioner Mega Knight
Executioner Zap Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mega Minion Mini P.E.K.K.A Tornado
Goblin Gang Mega Minion
Mega Knight Mega Minion Mini P.E.K.K.A
Mega Knight Zap Tornado
Mini P.E.K.K.A Mega Knight Goblin Gang Executioner
Executioner Mega Knight
Goblin Gang Zap Mega Minion Mini P.E.K.K.A Tornado Executioner
Executioner Mega Knight Zap Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap Mega Knight
Executioner Zap Mega Minion Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner Mega Knight
Tornado
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Executioner Mega Knight
Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Executioner Mega Knight
Mega Minion
Zap Tornado Executioner
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado Executioner
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Goblin Gang
Zap Mega Minion Tornado Executioner
Goblin Gang Mega Minion Mini P.E.K.K.A Executioner Mega Knight
Zap Executioner
Zap Tornado
Mega Minion Executioner Mega Knight
Zap Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner Mega Knight

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