My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Executioner Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Bowler Executioner Electro Wizard
Fireball
Goblin Gang Inferno Tower Bowler Executioner Electro Wizard
Poison
Goblin Gang Inferno Tower Executioner Electro Wizard
Lightning
Inferno Tower Bowler Executioner Electro Wizard
Rocket
Inferno Tower Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Electro Wizard Giant Inferno Tower Bowler Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Goblin Gang Electro Wizard Giant

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Bowler Executioner
Goblin Gang
Giant Bowler
Giant
Zap Lightning Goblin Gang Bowler Executioner Electro Wizard
Inferno Tower
Bowler
Zap Goblin Gang Giant Executioner Lightning Electro Wizard
Executioner
Zap Giant Bowler
Lightning
Giant Bowler
Electro Wizard
Zap Giant Bowler

Defense Synergies 3 6

Zap
Electro Wizard Goblin Gang Inferno Tower Bowler Executioner
Goblin Gang
Inferno Tower Zap Electro Wizard
Giant
Inferno Tower
Goblin Gang Electro Wizard Zap
Bowler
Zap Electro Wizard
Executioner
Zap
Lightning
Electro Wizard
Zap Inferno Tower Goblin Gang Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Inferno Tower Executioner Electro Wizard
Inferno Tower Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Inferno Tower Bowler Executioner Lightning Electro Wizard
Inferno Tower Goblin Gang Bowler Electro Wizard
Lightning Bowler
Goblin Gang Bowler Zap Executioner Electro Wizard
Inferno Tower Lightning Electro Wizard Zap Goblin Gang Executioner
Bowler Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Bowler Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Bowler
Inferno Tower Executioner Zap Goblin Gang Electro Wizard
Inferno Tower Bowler Zap Goblin Gang Lightning Electro Wizard
Bowler Executioner Zap Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Bowler Lightning Electro Wizard
Goblin Gang Inferno Tower Bowler Executioner Electro Wizard
Zap Goblin Gang Bowler Executioner Electro Wizard
Zap Executioner Bowler Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Bowler Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Goblin Gang Bowler Executioner Lightning
Goblin Gang Zap Inferno Tower Bowler Lightning Electro Wizard
Goblin Gang Bowler Lightning Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Bowler Executioner
Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Bowler Lightning Electro Wizard
Inferno Tower
Zap Lightning Electro Wizard Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower Bowler
Lightning Zap Bowler Electro Wizard
Bowler Lightning Goblin Gang Inferno Tower Executioner
Bowler Executioner
Goblin Gang Inferno Tower Electro Wizard Zap Bowler Executioner Lightning
Bowler Executioner Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Bowler Executioner Electro Wizard
Lightning
Lightning
Executioner Zap Bowler
Executioner Zap
Bowler Executioner
Zap Bowler Executioner Lightning
Zap Lightning
Lightning Goblin Gang Bowler Electro Wizard
Lightning Zap Bowler Electro Wizard
Lightning Zap Executioner
Lightning Bowler Executioner
Lightning
Lightning Zap
Lightning Zap Bowler Executioner
Lightning Bowler Executioner
Lightning
Lightning
Lightning Zap Bowler Executioner Electro Wizard
Lightning Zap Bowler
Lightning Bowler
Lightning
Bowler Lightning
Lightning Zap
Zap Bowler Executioner
Zap Bowler Executioner Lightning Electro Wizard
Lightning Zap Bowler
Lightning Zap
Lightning Zap Executioner Electro Wizard
Zap Lightning Electro Wizard
Lightning Bowler
Lightning Zap
Zap Lightning Electro Wizard
Bowler Lightning
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Executioner Electro Wizard
Lightning Goblin Gang Bowler Executioner Electro Wizard
Zap Bowler Executioner Lightning
Lightning Zap
Executioner
Zap Goblin Gang Bowler Lightning Electro Wizard
Zap Executioner Lightning Electro Wizard
Lightning Zap Bowler Executioner Electro Wizard

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