My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Baby Dragon Electro Dragon Inferno Dragon
Zap
Goblin Gang Firecracker Dart Goblin Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin
The Log
Goblin Gang Firecracker Dart Goblin
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Dart Goblin Baby Dragon Electro Dragon Inferno Dragon
Fireball
Goblin Gang Firecracker Dart Goblin Baby Dragon Electro Dragon Inferno Dragon
Poison
Goblin Gang Firecracker Dart Goblin Electro Dragon
Lightning
Baby Dragon Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Dart Goblin Baby Dragon Inferno Dragon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Dart Goblin

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Dart Goblin Baby Dragon Electro Dragon Mega Knight
Goblin Gang
Firecracker Dart Goblin Baby Dragon
Firecracker
Zap Goblin Gang Dart Goblin Baby Dragon Inferno Dragon Mega Knight
Dart Goblin
Zap Goblin Gang Firecracker Baby Dragon Electro Dragon Mega Knight
Baby Dragon
Zap Goblin Gang Firecracker Dart Goblin Electro Dragon Inferno Dragon Mega Knight
Electro Dragon
Zap Dart Goblin Baby Dragon Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Baby Dragon Electro Dragon
Mega Knight
Inferno Dragon Zap Firecracker Dart Goblin Baby Dragon Electro Dragon

Defense Synergies 1 22

Zap
Mega Knight Goblin Gang Firecracker Dart Goblin Baby Dragon Electro Dragon Inferno Dragon
Goblin Gang
Zap Firecracker Dart Goblin Inferno Dragon
Firecracker
Zap Goblin Gang Dart Goblin Baby Dragon Electro Dragon Mega Knight
Dart Goblin
Zap Goblin Gang Firecracker Baby Dragon Electro Dragon Inferno Dragon Mega Knight
Baby Dragon
Zap Firecracker Dart Goblin Electro Dragon Inferno Dragon Mega Knight
Electro Dragon
Zap Firecracker Dart Goblin Baby Dragon Inferno Dragon
Inferno Dragon
Zap Goblin Gang Dart Goblin Baby Dragon Electro Dragon Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Baby Dragon Electro Dragon
Inferno Dragon Zap Goblin Gang Firecracker Dart Goblin Electro Dragon Mega Knight
Goblin Gang Mega Knight Dart Goblin Electro Dragon Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Dart Goblin Electro Dragon Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Dart Goblin Baby Dragon Electro Dragon Mega Knight
Dart Goblin Inferno Dragon Zap Goblin Gang Firecracker Baby Dragon Electro Dragon
Zap Dart Goblin Baby Dragon Electro Dragon Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Dart Goblin Mega Knight
Goblin Gang Dart Goblin Zap Firecracker Baby Dragon Electro Dragon Mega Knight
Inferno Dragon Zap Goblin Gang Firecracker Dart Goblin Baby Dragon Electro Dragon
Mega Knight Zap Goblin Gang Electro Dragon
Mega Knight Zap Goblin Gang Firecracker Dart Goblin Baby Dragon Electro Dragon
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Goblin Gang Firecracker Electro Dragon
Mega Knight Zap Goblin Gang Firecracker Dart Goblin Baby Dragon Electro Dragon
Zap Baby Dragon Firecracker Dart Goblin Electro Dragon Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Goblin Gang Mega Knight Firecracker Dart Goblin Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Baby Dragon Electro Dragon Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Electro Dragon
Goblin Gang Mega Knight Zap
Goblin Gang Inferno Dragon Mega Knight
Firecracker Zap Goblin Gang Dart Goblin Baby Dragon Electro Dragon
Goblin Gang Dart Goblin
Mega Knight Inferno Dragon
Zap Electro Dragon Mega Knight Firecracker Baby Dragon Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Electro Dragon
Mega Knight Zap
Mega Knight Goblin Gang
Firecracker Dart Goblin Baby Dragon Electro Dragon Mega Knight
Goblin Gang Electro Dragon Zap Firecracker Dart Goblin Baby Dragon Inferno Dragon
Mega Knight Zap Firecracker Dart Goblin Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Baby Dragon Electro Dragon
Firecracker Zap Dart Goblin Baby Dragon Electro Dragon
Dart Goblin Baby Dragon Electro Dragon
Firecracker Dart Goblin
Zap Firecracker Baby Dragon Mega Knight
Firecracker Zap Dart Goblin Baby Dragon Electro Dragon
Firecracker Dart Goblin Baby Dragon
Zap Firecracker Dart Goblin Baby Dragon Electro Dragon
Zap Firecracker Dart Goblin Electro Dragon
Goblin Gang Electro Dragon
Firecracker Zap Dart Goblin Electro Dragon
Zap Firecracker Dart Goblin Baby Dragon Electro Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon Electro Dragon
Zap Firecracker Dart Goblin Baby Dragon
Zap Firecracker Dart Goblin Baby Dragon Electro Dragon
Firecracker Dart Goblin Baby Dragon Electro Dragon Mega Knight
Zap Firecracker Dart Goblin Baby Dragon Electro Dragon Mega Knight
Zap Firecracker Dart Goblin Baby Dragon Electro Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon Electro Dragon
Zap Firecracker Baby Dragon Electro Dragon Mega Knight
Inferno Dragon
Firecracker Zap Dart Goblin Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Mega Knight
Zap Firecracker Dart Goblin Baby Dragon
Zap Firecracker Dart Goblin Baby Dragon Electro Dragon
Zap Electro Dragon Firecracker Dart Goblin
Zap Dart Goblin Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Mega Knight
Firecracker
Zap Goblin Gang Dart Goblin Electro Dragon
Zap Firecracker Dart Goblin Baby Dragon Electro Dragon
Goblin Gang Firecracker Dart Goblin Baby Dragon Electro Dragon Mega Knight
Zap Firecracker Dart Goblin Baby Dragon Electro Dragon
Zap
Firecracker Dart Goblin Electro Dragon Mega Knight
Zap Electro Dragon Goblin Gang Firecracker Dart Goblin Baby Dragon
Firecracker Zap Dart Goblin Electro Dragon
Electro Dragon Zap Firecracker Dart Goblin Baby Dragon Mega Knight

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