My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Baby Dragon Ram Rider
Zap
Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Baby Dragon Ram Rider
Fireball
Goblin Gang Wizard Baby Dragon Ram Rider
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Baby Dragon Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Fireball Valkyrie Baby Dragon Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Fireball

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Ram Rider Valkyrie Baby Dragon
Goblin Gang
Valkyrie Baby Dragon
Fireball
Zap Tornado Baby Dragon Ram Rider
Valkyrie
Zap Goblin Gang Wizard Tornado Baby Dragon Ram Rider
Wizard
Tornado Valkyrie Ram Rider
Tornado
Zap Fireball Wizard Baby Dragon Valkyrie Ram Rider
Baby Dragon
Tornado Zap Goblin Gang Fireball Valkyrie Ram Rider
Ram Rider
Zap Fireball Valkyrie Wizard Tornado Baby Dragon

Defense Synergies 3 13

Zap
Fireball Goblin Gang Valkyrie Tornado Baby Dragon Ram Rider
Goblin Gang
Zap Valkyrie
Fireball
Zap Tornado Valkyrie Ram Rider
Valkyrie
Zap Goblin Gang Fireball Wizard Tornado Baby Dragon
Wizard
Tornado Valkyrie
Tornado
Fireball Wizard Zap Valkyrie Baby Dragon Ram Rider
Baby Dragon
Zap Valkyrie Tornado
Ram Rider
Zap Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Baby Dragon Ram Rider
Zap Goblin Gang Valkyrie Ram Rider
Goblin Gang Tornado Ram Rider Valkyrie
Goblin Gang Valkyrie Ram Rider
Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Zap Valkyrie Baby Dragon
Tornado Ram Rider Zap Goblin Gang Fireball Wizard Baby Dragon
Zap Fireball Valkyrie Baby Dragon Ram Rider
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie
Goblin Gang Valkyrie Zap Fireball Wizard Tornado Baby Dragon Ram Rider
Zap Goblin Gang Fireball Wizard Tornado Baby Dragon Ram Rider
Zap Goblin Gang Fireball Valkyrie Wizard Ram Rider
Fireball Valkyrie Wizard Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Ram Rider
Tornado Zap Goblin Gang Fireball Ram Rider
Wizard Goblin Gang Fireball Valkyrie Tornado
Fireball Zap Goblin Gang Valkyrie Wizard Tornado Baby Dragon Ram Rider
Zap Valkyrie Wizard Tornado Baby Dragon Fireball Ram Rider
Tornado Ram Rider
Goblin Gang Valkyrie Wizard Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball
Fireball Zap Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Zap Valkyrie Ram Rider
Goblin Gang Valkyrie Zap Fireball Tornado Ram Rider
Goblin Gang Valkyrie Ram Rider
Fireball Wizard Zap Goblin Gang Tornado Baby Dragon Ram Rider
Goblin Gang Fireball Valkyrie Ram Rider
Valkyrie
Zap Fireball Valkyrie Tornado Baby Dragon
Goblin Gang
Valkyrie
Zap Fireball Valkyrie Tornado
Goblin Gang Fireball Valkyrie Wizard Ram Rider
Wizard Fireball Valkyrie Baby Dragon
Goblin Gang Zap Fireball Valkyrie Tornado Baby Dragon
Valkyrie Zap Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Tornado Baby Dragon Ram Rider
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Zap Valkyrie Baby Dragon
Fireball Wizard Zap Tornado Baby Dragon Ram Rider
Wizard Tornado Baby Dragon
Fireball Zap Wizard Tornado Baby Dragon Ram Rider
Fireball Zap Wizard Tornado Ram Rider
Goblin Gang Fireball Tornado
Zap Fireball Valkyrie Wizard Tornado Ram Rider
Fireball Zap Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado
Zap Fireball Wizard Baby Dragon
Zap Fireball Valkyrie Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Wizard Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Valkyrie Wizard Baby Dragon
Fireball Zap Wizard Tornado Baby Dragon Ram Rider
Fireball Zap Wizard Tornado Baby Dragon Ram Rider
Fireball Zap Tornado Baby Dragon
Zap Fireball Wizard Tornado Baby Dragon
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard Tornado Baby Dragon Ram Rider
Fireball
Fireball Goblin Gang Valkyrie Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon

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