My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard Dark Prince Hunter Lumberjack
The Log
Goblin Gang Dark Prince Hunter Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Dark Prince Hunter Lumberjack
Fireball
Goblin Gang Wizard Hunter Lumberjack
Poison
Goblin Gang Wizard Hunter
Lightning
Valkyrie Wizard Dark Prince Hunter Lumberjack
Rocket
Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Valkyrie Dark Prince Hunter Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Dark Prince Hunter Lumberjack
Goblin Gang
Valkyrie Dark Prince
Fireball
Zap Dark Prince
Valkyrie
Lumberjack Zap Goblin Gang Wizard Dark Prince Hunter
Wizard
Valkyrie Dark Prince Lumberjack
Dark Prince
Zap Goblin Gang Fireball Valkyrie Wizard Lumberjack
Hunter
Zap Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Wizard Dark Prince Hunter

Defense Synergies 1 18

Zap
Fireball Goblin Gang Valkyrie Dark Prince Hunter Lumberjack
Goblin Gang
Zap Valkyrie Dark Prince Lumberjack
Fireball
Zap Valkyrie Dark Prince Lumberjack
Valkyrie
Zap Goblin Gang Fireball Wizard Hunter Lumberjack
Wizard
Valkyrie Dark Prince Lumberjack
Dark Prince
Zap Goblin Gang Fireball Wizard Hunter
Hunter
Zap Valkyrie Dark Prince Lumberjack
Lumberjack
Zap Goblin Gang Fireball Valkyrie Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Hunter Lumberjack Zap Goblin Gang Valkyrie Dark Prince
Goblin Gang Hunter Lumberjack Valkyrie Dark Prince
Hunter Lumberjack Goblin Gang Valkyrie Dark Prince
Fireball Valkyrie Dark Prince Lumberjack
Goblin Gang Fireball Zap Valkyrie Dark Prince Hunter Lumberjack
Hunter Zap Goblin Gang Fireball Wizard
Zap Fireball Valkyrie
Hunter Goblin Gang Lumberjack
Goblin Gang Valkyrie Dark Prince Hunter Lumberjack
Goblin Gang Valkyrie Zap Fireball Wizard Dark Prince Hunter Lumberjack
Hunter Zap Goblin Gang Fireball Wizard
Hunter Lumberjack Zap Goblin Gang Fireball Valkyrie Wizard Dark Prince
Fireball Valkyrie Wizard Zap Goblin Gang Dark Prince Hunter Lumberjack
Goblin Gang Hunter Lumberjack
Zap Goblin Gang Fireball Hunter Lumberjack
Wizard Goblin Gang Fireball Valkyrie Dark Prince Hunter Lumberjack
Fireball Zap Goblin Gang Valkyrie Wizard Dark Prince Hunter Lumberjack
Zap Valkyrie Wizard Hunter Fireball Dark Prince Lumberjack
Hunter Lumberjack
Goblin Gang Valkyrie Wizard Dark Prince Fireball Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap Fireball Dark Prince
Fireball Zap Goblin Gang Valkyrie Wizard Hunter Lumberjack
Goblin Gang Lumberjack Zap Valkyrie Dark Prince Hunter
Goblin Gang Valkyrie Dark Prince Hunter Lumberjack Zap Fireball
Goblin Gang Valkyrie Dark Prince Hunter Lumberjack
Fireball Wizard Zap Goblin Gang Hunter
Goblin Gang Dark Prince Fireball Valkyrie Hunter Lumberjack
Valkyrie Dark Prince Hunter Lumberjack
Zap Fireball Valkyrie Dark Prince
Goblin Gang
Valkyrie Dark Prince Hunter Lumberjack
Zap Fireball Valkyrie Dark Prince
Dark Prince Goblin Gang Fireball Valkyrie Wizard Hunter Lumberjack
Wizard Fireball Valkyrie
Goblin Gang Zap Fireball Valkyrie Dark Prince Hunter Lumberjack
Valkyrie Zap Fireball Wizard Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie Dark Prince
Fireball Wizard Zap Valkyrie Dark Prince
Fireball Wizard Zap Hunter
Wizard
Fireball Zap Wizard Hunter
Fireball Zap Wizard
Goblin Gang Fireball Lumberjack
Zap Fireball Valkyrie Wizard Dark Prince
Fireball Zap Wizard
Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Wizard Hunter
Fireball Wizard
Fireball
Zap Fireball Wizard Dark Prince Hunter
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Dark Prince Hunter
Fireball Zap Wizard Hunter
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Hunter
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Hunter
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Dark Prince
Fireball Zap Wizard Hunter
Fireball
Fireball Goblin Gang Valkyrie Wizard Dark Prince Hunter Lumberjack
Zap Fireball Wizard
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Dark Prince

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