My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Night Witch
Giant Snowball
Goblin Gang Skeleton Army Night Witch
Zap
Goblin Gang Skeleton Army Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army Night Witch
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Night Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Skeleton Army Night Witch
Fireball
Goblin Gang Wizard Skeleton Army Night Witch
Poison
Goblin Gang Wizard Skeleton Army Night Witch
Lightning
Valkyrie Wizard Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Fireball Valkyrie Night Witch Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Valkyrie Night Witch
Goblin Gang
Valkyrie Giant
Fireball
Zap Giant
Valkyrie
Zap Goblin Gang Giant Wizard
Giant
Zap Night Witch Goblin Gang Fireball Valkyrie Wizard
Wizard
Valkyrie Giant
Skeleton Army
Night Witch
Giant Zap

Defense Synergies 1 10

Zap
Fireball Goblin Gang Valkyrie Skeleton Army Night Witch
Goblin Gang
Zap Valkyrie Skeleton Army
Fireball
Zap Valkyrie
Valkyrie
Zap Goblin Gang Fireball Wizard Night Witch
Giant
Wizard
Valkyrie Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Skeleton Army Zap Goblin Gang Valkyrie Night Witch
Goblin Gang Skeleton Army Valkyrie Night Witch
Skeleton Army Night Witch Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Valkyrie Night Witch
Zap Goblin Gang Fireball Wizard Night Witch
Zap Fireball Valkyrie
Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Valkyrie Night Witch
Goblin Gang Valkyrie Skeleton Army Zap Fireball Wizard Night Witch
Zap Goblin Gang Fireball Wizard Night Witch
Skeleton Army Night Witch Zap Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Goblin Gang Night Witch
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball
Wizard Goblin Gang Fireball Valkyrie Skeleton Army Night Witch
Fireball Zap Goblin Gang Valkyrie Wizard Skeleton Army Night Witch
Zap Valkyrie Wizard Fireball
Goblin Gang Valkyrie Wizard Skeleton Army Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Zap Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Fireball Night Witch
Goblin Gang Valkyrie Skeleton Army Night Witch
Fireball Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Fireball Valkyrie Night Witch
Valkyrie Skeleton Army
Zap Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie Wizard Night Witch
Wizard Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Fireball Valkyrie Night Witch
Valkyrie Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Night Witch
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Night Witch
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball Night Witch
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Night Witch
Zap Fireball Wizard
Fireball Night Witch
Zap Fireball Wizard Night Witch
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Skeleton Army Night Witch
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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