My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Witch Princess
Zap
Goblin Gang Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Witch Princess
The Log
Goblin Gang Goblin Barrel Skeleton Army Witch Princess
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Goblin Gang Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Witch P.E.K.K.A Princess
Fireball
Goblin Gang Goblin Barrel Skeleton Army Witch Princess
Poison
Goblin Gang Skeleton Army Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Princess Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Witch Princess
Goblin Gang
Goblin Barrel P.E.K.K.A Princess
Fireball
Zap Princess
Goblin Barrel
Goblin Gang Skeleton Army P.E.K.K.A Princess
Skeleton Army
Goblin Barrel
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Goblin Barrel Witch Princess
Princess
Zap Goblin Gang Fireball Goblin Barrel P.E.K.K.A

Defense Synergies 1 11

Zap
Fireball Goblin Gang Skeleton Army Witch P.E.K.K.A Princess
Goblin Gang
Zap Skeleton Army P.E.K.K.A Princess
Fireball
Zap Princess
Goblin Barrel
Skeleton Army
Zap Goblin Gang Princess
Witch
Zap
P.E.K.K.A
Zap Goblin Gang Princess
Princess
Zap Goblin Gang Fireball Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army P.E.K.K.A Zap Goblin Gang Witch
Goblin Gang Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A Goblin Gang
Fireball Skeleton Army P.E.K.K.A Princess
Goblin Gang Fireball Skeleton Army Zap
Zap Goblin Gang Fireball Witch Princess
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Witch Zap Fireball Princess
Zap Goblin Gang Fireball Witch Princess
Skeleton Army P.E.K.K.A Zap Goblin Gang Fireball Witch
Fireball Skeleton Army Zap Goblin Gang Witch P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Zap Goblin Gang Fireball P.E.K.K.A
Goblin Gang Fireball Skeleton Army Witch P.E.K.K.A
Fireball Zap Goblin Gang Skeleton Army Witch
Zap Witch Fireball Princess
P.E.K.K.A
Goblin Gang Skeleton Army Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Witch P.E.K.K.A
Fireball Zap Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Zap Witch
Goblin Gang Skeleton Army P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Skeleton Army Witch
Fireball Zap Goblin Gang Witch Princess
Goblin Gang Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Fireball Skeleton Army Witch
Witch P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Goblin Gang Fireball Witch
Fireball Skeleton Army Witch Princess
Goblin Gang Skeleton Army Witch Zap Fireball P.E.K.K.A
Zap Fireball Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball
Fireball Zap
Fireball Zap Witch Princess
Witch Princess
Fireball Zap Princess
Fireball Zap
Goblin Gang Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball
Zap Fireball Princess
Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess
Fireball Zap Witch Princess
Fireball Zap
Zap Fireball Witch Princess
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball Princess
P.E.K.K.A
Fireball Princess
Zap Goblin Gang Fireball Skeleton Army Witch Princess
Fireball Zap Witch Princess
Fireball
Fireball Goblin Gang Princess
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess

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