My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Miner Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Miner Inferno Dragon Lava Hound
Zap
Goblin Gang Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Lava Hound
Royal Delivery
Goblin Gang Skeleton Army Baby Dragon Miner Inferno Dragon Lava Hound
Fireball
Goblin Gang Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Poison
Goblin Gang Skeleton Army Lava Hound
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Miner Fireball Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Baby Dragon Lava Hound
Goblin Gang
Miner Baby Dragon Lava Hound
Fireball
Zap Lava Hound Baby Dragon Miner
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Zap Goblin Gang Fireball Miner Inferno Dragon
Miner
Zap Goblin Gang Lava Hound Fireball Baby Dragon Inferno Dragon
Inferno Dragon
Lava Hound Baby Dragon Miner
Lava Hound
Fireball Baby Dragon Miner Inferno Dragon Zap Goblin Gang Skeleton Army

Defense Synergies 1 11

Zap
Fireball Goblin Gang Skeleton Army Baby Dragon Miner Inferno Dragon
Goblin Gang
Zap Skeleton Army Miner Inferno Dragon
Fireball
Zap Miner
Skeleton Army
Zap Goblin Gang Inferno Dragon
Baby Dragon
Zap Inferno Dragon
Miner
Zap Goblin Gang Fireball
Inferno Dragon
Zap Goblin Gang Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Skeleton Army Inferno Dragon Zap Goblin Gang
Goblin Gang Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Baby Dragon
Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Miner
Goblin Gang Skeleton Army Zap Fireball Baby Dragon
Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Skeleton Army Zap Goblin Gang Fireball
Fireball Skeleton Army Zap Goblin Gang Baby Dragon
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Inferno Dragon
Goblin Gang Fireball Skeleton Army
Fireball Zap Goblin Gang Skeleton Army Baby Dragon
Zap Baby Dragon Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Baby Dragon Miner Inferno Dragon
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army Zap Fireball
Goblin Gang Skeleton Army Inferno Dragon
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Fireball
Skeleton Army Inferno Dragon
Zap Fireball Skeleton Army Baby Dragon Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball
Fireball Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Zap Fireball Baby Dragon Inferno Dragon
Zap Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Miner Zap
Goblin Gang Fireball
Miner Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Inferno Dragon
Fireball Miner Zap Baby Dragon
Fireball Zap Baby Dragon Miner
Fireball Miner Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap Baby Dragon
Fireball
Fireball Miner Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Miner

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