My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Wizard Electro Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Wizard P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Battle Ram Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Battle Ram Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Gang Fireball Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Goblin Gang Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Barbarian Barrel
Goblin Gang
Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram Electro Wizard
Battle Ram
Zap Goblin Gang Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A
Barbarian Barrel
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Gang Battle Ram Wizard Barbarian Barrel
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram

Defense Synergies 3 13

Zap
Fireball Electro Wizard Goblin Gang Barbarian Barrel P.E.K.K.A
Goblin Gang
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball
Zap Barbarian Barrel Electro Wizard
Battle Ram
Wizard
Barbarian Barrel P.E.K.K.A Electro Wizard
Barbarian Barrel
Fireball Zap Goblin Gang Wizard P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Goblin Gang Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Wizard Barbarian Barrel P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Barbarian Barrel Electro Wizard
P.E.K.K.A Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Fireball Barbarian Barrel P.E.K.K.A
Goblin Gang Fireball Barbarian Barrel Zap Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Wizard
Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Barbarian Barrel Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Wizard Barbarian Barrel
Zap Goblin Gang Fireball Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Wizard Electro Wizard
Fireball Wizard Zap Goblin Gang Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Wizard Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Wizard Barbarian Barrel Electro Wizard
Zap Wizard Barbarian Barrel Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Fireball Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Wizard Barbarian Barrel
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Goblin Gang
Fireball Wizard Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Electro Wizard Zap Fireball Barbarian Barrel P.E.K.K.A
Zap Fireball Wizard Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Zap Barbarian Barrel
Fireball Wizard Zap
Wizard
Fireball Zap Wizard Barbarian Barrel
Fireball Zap Wizard
Goblin Gang Fireball Electro Wizard
Zap Fireball Wizard Barbarian Barrel Electro Wizard
Fireball Zap Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Electro Wizard
Zap Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Zap Wizard Barbarian Barrel Electro Wizard
Fireball Zap Wizard
Fireball Zap Barbarian Barrel
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Goblin Gang Fireball Barbarian Barrel
Fireball Zap Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Goblin Gang Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard

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