My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Wizard Lumberjack
The Log
Goblin Gang Musketeer Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hog Rider Wizard Lumberjack
Fireball
Goblin Gang Musketeer Hog Rider Wizard Lumberjack
Poison
Goblin Gang Musketeer Wizard
Lightning
Musketeer Wizard Lumberjack
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Musketeer Hog Rider Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Musketeer Lumberjack Mega Knight
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Mega Knight
Musketeer
Hog Rider Zap Lumberjack Mega Knight
Hog Rider
Zap Goblin Gang Fireball Musketeer Wizard Lumberjack Mega Knight
Wizard
Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Musketeer Hog Rider Wizard Mega Knight
Mega Knight
Zap Fireball Musketeer Hog Rider Wizard Lumberjack

Defense Synergies 4 10

Zap
Fireball Mega Knight Goblin Gang Musketeer Lumberjack
Goblin Gang
Musketeer Zap Lumberjack
Fireball
Zap Musketeer Lumberjack Mega Knight
Musketeer
Goblin Gang Lumberjack Zap Fireball Mega Knight
Hog Rider
Wizard
Lumberjack Mega Knight
Lumberjack
Musketeer Zap Goblin Gang Fireball Wizard
Mega Knight
Zap Fireball Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Wizard
Lumberjack Zap Goblin Gang Musketeer Mega Knight
Goblin Gang Lumberjack Mega Knight Musketeer
Lumberjack Goblin Gang Musketeer Mega Knight
Fireball Lumberjack Mega Knight
Goblin Gang Fireball Zap Musketeer Lumberjack Mega Knight
Musketeer Zap Goblin Gang Fireball Wizard
Zap Fireball Musketeer Mega Knight
Goblin Gang Musketeer Lumberjack
Goblin Gang Musketeer Lumberjack Mega Knight
Goblin Gang Zap Fireball Musketeer Wizard Lumberjack Mega Knight
Musketeer Zap Goblin Gang Fireball Wizard
Lumberjack Mega Knight Zap Goblin Gang Fireball Musketeer Wizard
Fireball Wizard Mega Knight Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang Fireball Lumberjack Mega Knight
Wizard Mega Knight Goblin Gang Fireball Musketeer Lumberjack
Fireball Mega Knight Zap Goblin Gang Musketeer Wizard Lumberjack
Zap Wizard Fireball Musketeer Lumberjack Mega Knight
Musketeer Lumberjack
Goblin Gang Wizard Mega Knight Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Fireball
Fireball Zap Goblin Gang Musketeer Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Musketeer
Goblin Gang Lumberjack Mega Knight Zap Fireball Musketeer
Goblin Gang Musketeer Lumberjack Mega Knight
Fireball Wizard Zap Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Fireball
Goblin Gang Musketeer
Mega Knight Musketeer Lumberjack
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball Musketeer Mega Knight
Goblin Gang Zap Fireball Musketeer Lumberjack
Mega Knight Zap Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Musketeer
Musketeer Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Musketeer Lumberjack
Zap Fireball Musketeer Wizard
Fireball Zap Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Wizard
Fireball Musketeer Wizard Mega Knight
Fireball
Zap Fireball Musketeer Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Musketeer Mega Knight
Fireball Wizard
Musketeer
Zap Fireball Musketeer
Zap Fireball Wizard Mega Knight
Fireball Zap Musketeer Wizard
Fireball Zap Musketeer Wizard Mega Knight
Fireball Zap Musketeer
Zap Fireball Musketeer Wizard
Zap Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Wizard
Fireball
Fireball Goblin Gang Musketeer Wizard Lumberjack Mega Knight
Zap Fireball Musketeer Wizard
Zap Fireball
Musketeer Mega Knight
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Mega Knight

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