My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer Goblin Cage Electro Wizard
The Log
Goblin Gang Musketeer Goblin Cage Hog Rider
Earthquake
Goblin Gang Goblin Cage Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Goblin Cage Hog Rider Electro Wizard
Fireball
Goblin Gang Musketeer Goblin Cage Hog Rider Electro Wizard
Poison
Goblin Gang Musketeer Goblin Cage Electro Wizard
Lightning
Musketeer Goblin Cage Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Musketeer Goblin Cage Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Musketeer

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Musketeer Goblin Cage Mega Knight
Goblin Gang
Hog Rider Goblin Cage
Fireball
Zap Hog Rider Electro Wizard Mega Knight
Musketeer
Hog Rider Zap Goblin Cage Mega Knight
Goblin Cage
Zap Goblin Gang Musketeer Hog Rider
Hog Rider
Zap Goblin Gang Fireball Musketeer Goblin Cage Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Hog Rider Mega Knight
Mega Knight
Zap Fireball Musketeer Hog Rider Electro Wizard

Defense Synergies 4 14

Zap
Fireball Electro Wizard Mega Knight Goblin Gang Musketeer Goblin Cage
Goblin Gang
Musketeer Zap Goblin Cage Electro Wizard
Fireball
Zap Musketeer Goblin Cage Electro Wizard Mega Knight
Musketeer
Goblin Gang Zap Fireball Goblin Cage Electro Wizard Mega Knight
Goblin Cage
Zap Goblin Gang Fireball Musketeer Electro Wizard
Hog Rider
Electro Wizard
Zap Goblin Gang Fireball Musketeer Goblin Cage Mega Knight
Mega Knight
Zap Fireball Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Goblin Cage Electro Wizard
Zap Goblin Gang Musketeer Goblin Cage Electro Wizard Mega Knight
Goblin Gang Goblin Cage Mega Knight Musketeer Electro Wizard
Goblin Cage Goblin Gang Musketeer Electro Wizard Mega Knight
Fireball Goblin Cage Mega Knight
Goblin Gang Fireball Zap Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Zap Goblin Gang Fireball Goblin Cage
Zap Fireball Musketeer Goblin Cage Electro Wizard Mega Knight
Goblin Gang Musketeer Goblin Cage
Goblin Gang Musketeer Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Fireball Musketeer Mega Knight
Musketeer Zap Goblin Gang Fireball Electro Wizard
Goblin Cage Mega Knight Zap Goblin Gang Fireball Musketeer Electro Wizard
Fireball Mega Knight Zap Goblin Gang Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Electro Wizard Mega Knight
Zap Goblin Gang Fireball Goblin Cage Electro Wizard Mega Knight
Mega Knight Goblin Gang Fireball Musketeer Goblin Cage Electro Wizard
Fireball Goblin Cage Mega Knight Zap Goblin Gang Musketeer Electro Wizard
Zap Goblin Cage Fireball Musketeer Electro Wizard Mega Knight
Musketeer Goblin Cage Electro Wizard
Goblin Gang Mega Knight Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Goblin Cage Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Zap Musketeer Goblin Cage Electro Wizard
Goblin Gang Mega Knight Zap Fireball Musketeer Goblin Cage Electro Wizard
Goblin Gang Musketeer Goblin Cage Mega Knight
Fireball Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Fireball Musketeer Goblin Cage Electro Wizard
Mega Knight Goblin Cage
Zap Goblin Cage Electro Wizard Mega Knight Fireball
Goblin Gang Musketeer Goblin Cage
Mega Knight Musketeer Goblin Cage
Mega Knight Zap Fireball Goblin Cage Electro Wizard
Mega Knight Goblin Gang Fireball Goblin Cage
Fireball Musketeer Goblin Cage Mega Knight
Goblin Gang Electro Wizard Zap Fireball Musketeer Goblin Cage
Mega Knight Zap Fireball Musketeer Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Musketeer
Fireball Zap Mega Knight
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball
Zap Fireball Musketeer Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Mega Knight
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer Mega Knight
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Goblin Gang Musketeer Electro Wizard Mega Knight
Zap Fireball Musketeer
Zap Fireball
Musketeer Mega Knight
Zap Goblin Gang Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard Mega Knight

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