My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Fireball
Goblin Gang Witch Lumberjack
Poison
Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Fireball Mini P.E.K.K.A Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Mini P.E.K.K.A Witch Lumberjack Mega Knight
Goblin Gang
Mini P.E.K.K.A Mirror
Fireball
Zap Mirror Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Mirror Lumberjack Mega Knight
Mirror
Zap Fireball Goblin Gang Mini P.E.K.K.A Lumberjack
Witch
Zap Lumberjack Mega Knight
Lumberjack
Zap Mini P.E.K.K.A Mirror Witch Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Witch Lumberjack

Defense Synergies 5 15

Zap
Fireball Mini P.E.K.K.A Mirror Mega Knight Goblin Gang Witch Lumberjack
Goblin Gang
Zap Mini P.E.K.K.A Mirror Lumberjack
Fireball
Zap Mirror Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Fireball Mirror Witch
Mirror
Zap Fireball Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight
Witch
Zap Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Zap Goblin Gang Fireball Mirror Witch
Mega Knight
Zap Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Lumberjack Zap Goblin Gang Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Lumberjack Mega Knight
Mini P.E.K.K.A Witch Lumberjack Goblin Gang Mega Knight
Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Gang Fireball Zap Lumberjack Mega Knight
Zap Goblin Gang Fireball Witch
Zap Fireball Mega Knight
Mini P.E.K.K.A Witch Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Gang Witch Zap Fireball Lumberjack Mega Knight
Zap Goblin Gang Fireball Witch
Mini P.E.K.K.A Lumberjack Mega Knight Zap Goblin Gang Fireball Witch
Fireball Mega Knight Zap Goblin Gang Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Goblin Gang Fireball Mini P.E.K.K.A Witch Lumberjack
Fireball Mega Knight Zap Goblin Gang Witch Lumberjack
Zap Witch Fireball Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Goblin Gang Mega Knight Fireball Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight Zap Fireball Witch
Fireball Zap Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight Zap Fireball
Goblin Gang Mini P.E.K.K.A Witch Lumberjack Mega Knight
Fireball Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Fireball Witch Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Zap Mega Knight Fireball Mini P.E.K.K.A Witch
Witch Goblin Gang
Mega Knight Mini P.E.K.K.A Witch Lumberjack
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball Witch Lumberjack
Fireball Witch Mega Knight
Goblin Gang Witch Zap Fireball Mini P.E.K.K.A Lumberjack
Mega Knight Zap Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Goblin Gang Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight

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