My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Tornado Fireball Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Tornado

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Valkyrie
Goblin Gang
Hog Rider Valkyrie
Fireball
Zap Hog Rider Tornado
Valkyrie
Hog Rider Zap Goblin Gang Wizard Tornado
Hog Rider
Zap Goblin Gang Fireball Valkyrie Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider
Skeleton Army
Tornado
Zap Fireball Wizard Valkyrie Hog Rider

Defense Synergies 3 10

Zap
Fireball Goblin Gang Valkyrie Skeleton Army Tornado
Goblin Gang
Zap Valkyrie Skeleton Army
Fireball
Zap Tornado Valkyrie
Valkyrie
Zap Goblin Gang Fireball Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard
Tornado
Fireball Wizard Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Skeleton Army Zap Goblin Gang Valkyrie
Goblin Gang Skeleton Army Tornado Valkyrie
Skeleton Army Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army Tornado
Goblin Gang Fireball Skeleton Army Tornado Zap Valkyrie
Tornado Zap Goblin Gang Fireball Wizard
Zap Fireball Valkyrie
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Fireball Wizard Tornado
Zap Goblin Gang Fireball Wizard Tornado
Skeleton Army Zap Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Goblin Gang Tornado
Skeleton Army Goblin Gang
Skeleton Army Tornado Zap Goblin Gang Fireball
Wizard Goblin Gang Fireball Valkyrie Skeleton Army Tornado
Fireball Zap Goblin Gang Valkyrie Wizard Skeleton Army Tornado
Zap Valkyrie Wizard Tornado Fireball
Tornado
Goblin Gang Valkyrie Wizard Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Zap Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Fireball Tornado
Goblin Gang Valkyrie Skeleton Army
Fireball Wizard Zap Goblin Gang Tornado
Goblin Gang Skeleton Army Fireball Valkyrie
Valkyrie Skeleton Army
Zap Fireball Valkyrie Skeleton Army Tornado
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Fireball Valkyrie Tornado
Skeleton Army Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Fireball Valkyrie Tornado
Valkyrie Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Goblin Gang Fireball Tornado
Zap Fireball Valkyrie Wizard Tornado
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Valkyrie Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Skeleton Army
Fireball Zap Wizard Tornado
Fireball
Fireball Goblin Gang Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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