My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Tower Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Ram Rider
Giant Snowball
Goblin Gang Hog Rider Furnace Ram Rider
Zap
Goblin Gang Furnace Inferno Tower Ram Rider
Barbarian Barrel
Goblin Gang Furnace Inferno Tower Electro Wizard
The Log
Goblin Gang Hog Rider Furnace Ram Rider
Earthquake
Goblin Gang Hog Rider Furnace Inferno Tower
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Hog Rider Electro Wizard Ram Rider
Fireball
Goblin Gang Hog Rider Furnace Inferno Tower Electro Wizard Ram Rider
Poison
Goblin Gang Furnace Inferno Tower Electro Wizard
Lightning
Furnace Inferno Tower Electro Wizard Ram Rider
Rocket
Hog Rider Furnace Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Hog Rider Furnace Electro Wizard Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Hog Rider

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Ram Rider Furnace
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Electro Wizard Ram Rider
Hog Rider
Zap Goblin Gang Fireball Furnace Electro Wizard
Furnace
Zap Hog Rider Ram Rider
Inferno Tower
Electro Wizard
Zap Fireball Hog Rider Ram Rider
Ram Rider
Zap Fireball Furnace Electro Wizard

Defense Synergies 4 11

Zap
Fireball Electro Wizard Goblin Gang Furnace Inferno Tower Ram Rider
Goblin Gang
Inferno Tower Zap Furnace Electro Wizard
Fireball
Zap Inferno Tower Electro Wizard Ram Rider
Hog Rider
Furnace
Zap Goblin Gang Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Zap Fireball
Electro Wizard
Zap Inferno Tower Goblin Gang Fireball Furnace Ram Rider
Ram Rider
Zap Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower Zap Goblin Gang Furnace Electro Wizard Ram Rider
Goblin Gang Furnace Inferno Tower Ram Rider Electro Wizard
Inferno Tower Goblin Gang Furnace Electro Wizard Ram Rider
Fireball
Goblin Gang Fireball Zap Furnace Electro Wizard
Furnace Inferno Tower Electro Wizard Ram Rider Zap Goblin Gang Fireball
Zap Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower Goblin Gang Furnace
Goblin Gang Inferno Tower Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Furnace Ram Rider
Inferno Tower Zap Goblin Gang Fireball Furnace Electro Wizard Ram Rider
Furnace Inferno Tower Zap Goblin Gang Fireball Electro Wizard Ram Rider
Fireball Zap Goblin Gang Furnace Electro Wizard
Inferno Tower Goblin Gang Furnace Electro Wizard Ram Rider
Inferno Tower Zap Goblin Gang Fireball Furnace Electro Wizard Ram Rider
Goblin Gang Fireball Furnace Inferno Tower Electro Wizard
Fireball Zap Goblin Gang Furnace Electro Wizard Ram Rider
Zap Furnace Fireball Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Goblin Gang Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Goblin Gang
Goblin Gang Zap Furnace Inferno Tower Electro Wizard Ram Rider
Goblin Gang Zap Fireball Inferno Tower Electro Wizard Ram Rider
Inferno Tower Goblin Gang Ram Rider
Fireball Furnace Zap Goblin Gang Electro Wizard Ram Rider
Goblin Gang Fireball Furnace Inferno Tower Electro Wizard Ram Rider
Inferno Tower
Zap Electro Wizard Fireball Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower
Zap Fireball Electro Wizard
Goblin Gang Fireball Inferno Tower Ram Rider
Fireball Furnace
Goblin Gang Inferno Tower Electro Wizard Zap Fireball Furnace
Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard Ram Rider
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Furnace Ram Rider
Furnace
Fireball Zap Ram Rider
Fireball Zap Ram Rider
Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard Ram Rider
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Fireball Zap Electro Wizard Ram Rider
Fireball Zap Ram Rider
Fireball Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Electro Wizard Ram Rider
Fireball
Fireball Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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