My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Night Witch
Giant Snowball
Goblin Gang Witch Night Witch
Zap
Goblin Gang Inferno Tower Witch Night Witch
Barbarian Barrel
Goblin Gang Inferno Tower Witch Night Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Goblin Gang Witch Night Witch
Royal Delivery
Goblin Gang Witch Night Witch
Fireball
Goblin Gang Inferno Tower Witch Night Witch
Poison
Goblin Gang Inferno Tower Witch Night Witch
Lightning
Inferno Tower Witch Night Witch
Rocket
Inferno Tower Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Fireball Night Witch Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Witch The Log Night Witch
Goblin Gang
Giant
Fireball
Zap Giant The Log
Giant
Zap Night Witch Goblin Gang Fireball Witch The Log
Inferno Tower
Witch
Zap Giant
The Log
Zap Fireball Giant
Night Witch
Giant Zap

Defense Synergies 4 10

Zap
Fireball Goblin Gang Inferno Tower Witch The Log Night Witch
Goblin Gang
Inferno Tower Zap The Log
Fireball
Zap The Log Inferno Tower
Giant
Inferno Tower
Goblin Gang The Log Zap Fireball Night Witch
Witch
Zap The Log
The Log
Fireball Inferno Tower Zap Goblin Gang Witch Night Witch
Night Witch
Zap Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Inferno Tower Zap Goblin Gang Witch The Log Night Witch
Goblin Gang Inferno Tower Witch Night Witch
Inferno Tower Witch Night Witch Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Zap Night Witch
Inferno Tower Zap Goblin Gang Fireball Witch Night Witch
Zap Fireball Inferno Tower The Log
Inferno Tower Witch Goblin Gang Night Witch
Goblin Gang Inferno Tower Night Witch
Goblin Gang Witch Zap Fireball The Log Night Witch
Inferno Tower Zap Goblin Gang Fireball Witch Night Witch
Inferno Tower Night Witch Zap Goblin Gang Fireball Witch The Log
Fireball Zap Goblin Gang Witch The Log Night Witch
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball The Log
Goblin Gang Fireball Inferno Tower Witch Night Witch
Fireball Zap Goblin Gang Witch The Log Night Witch
Zap Witch The Log Fireball
Inferno Tower
Goblin Gang Fireball Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Witch
Fireball Zap Goblin Gang The Log
Goblin Gang Zap Inferno Tower Witch The Log
Goblin Gang Zap Fireball Inferno Tower The Log Night Witch
Inferno Tower Goblin Gang Witch Night Witch
Fireball Zap Goblin Gang Witch
Goblin Gang Fireball Inferno Tower Witch Night Witch
Inferno Tower
Zap Fireball Inferno Tower Witch The Log
Inferno Tower Witch Goblin Gang
Inferno Tower Witch
Zap Fireball The Log
Goblin Gang Fireball Inferno Tower Witch Night Witch
Fireball Witch
Goblin Gang Inferno Tower Witch Zap Fireball The Log Night Witch
Zap Fireball Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Night Witch
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Night Witch
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log Night Witch
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch
Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch Night Witch
Zap Fireball Witch
Fireball Night Witch
Zap Fireball The Log Night Witch
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball Witch Night Witch
Fireball Zap Witch
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: