My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Gang Goblin Barrel Inferno Dragon Sparky
Barbarian Barrel
Goblin Gang Goblin Barrel Hunter Sparky
The Log
Goblin Gang Goblin Barrel Hunter Sparky
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Baby Dragon Hunter Inferno Dragon Sparky
Fireball
Goblin Gang Goblin Barrel Baby Dragon Hunter Inferno Dragon Sparky
Poison
Goblin Gang Hunter Sparky
Lightning
Baby Dragon Hunter Inferno Dragon Sparky
Rocket
Hunter Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Fireball Baby Dragon Hunter Inferno Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Sparky Baby Dragon Hunter
Goblin Gang
Goblin Barrel Baby Dragon Sparky
Fireball
Zap Baby Dragon Sparky
Goblin Barrel
Goblin Gang Baby Dragon Sparky
Baby Dragon
Zap Goblin Gang Fireball Goblin Barrel Inferno Dragon Sparky
Hunter
Zap Sparky
Inferno Dragon
Baby Dragon
Sparky
Zap Goblin Gang Fireball Goblin Barrel Baby Dragon Hunter

Defense Synergies 1 8

Zap
Fireball Goblin Gang Baby Dragon Hunter Inferno Dragon Sparky
Goblin Gang
Zap Inferno Dragon Sparky
Fireball
Zap
Goblin Barrel
Baby Dragon
Zap Inferno Dragon
Hunter
Zap
Inferno Dragon
Zap Goblin Gang Baby Dragon
Sparky
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Sparky
Hunter Inferno Dragon Sparky Zap Goblin Gang
Goblin Gang Hunter Sparky Inferno Dragon
Hunter Inferno Dragon Sparky Goblin Gang
Fireball Sparky
Goblin Gang Fireball Zap Baby Dragon Hunter
Hunter Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon Sparky
Hunter Inferno Dragon Sparky Goblin Gang
Goblin Gang Hunter Sparky
Goblin Gang Zap Fireball Baby Dragon Hunter
Hunter Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Hunter Sparky Zap Goblin Gang Fireball
Fireball Sparky Zap Goblin Gang Baby Dragon Hunter
Inferno Dragon Sparky Goblin Gang Hunter
Zap Goblin Gang Fireball Hunter Inferno Dragon Sparky
Sparky Goblin Gang Fireball Hunter
Fireball Zap Goblin Gang Baby Dragon Hunter
Zap Baby Dragon Hunter Fireball Inferno Dragon
Sparky Hunter Inferno Dragon
Goblin Gang Fireball Baby Dragon Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Sparky
Fireball Zap Goblin Gang Baby Dragon Hunter Inferno Dragon
Goblin Gang Zap Hunter Sparky
Goblin Gang Hunter Zap Fireball Sparky
Goblin Gang Hunter Inferno Dragon Sparky
Fireball Zap Goblin Gang Baby Dragon Hunter
Goblin Gang Sparky Fireball Hunter
Hunter Inferno Dragon Sparky
Zap Fireball Baby Dragon Inferno Dragon Sparky
Goblin Gang Inferno Dragon Sparky
Inferno Dragon Hunter Sparky
Zap Fireball
Goblin Gang Fireball Hunter Sparky
Fireball Baby Dragon Sparky
Goblin Gang Sparky Zap Fireball Baby Dragon Hunter Inferno Dragon
Zap Fireball Baby Dragon Hunter Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Sparky
Fireball Zap Baby Dragon
Fireball Baby Dragon Sparky
Fireball Sparky
Fireball Zap Baby Dragon Sparky
Fireball Zap Baby Dragon Hunter
Baby Dragon Sparky
Fireball Zap Baby Dragon Hunter
Fireball Zap
Goblin Gang Fireball Sparky
Zap Fireball Sparky
Fireball Zap Baby Dragon
Fireball Baby Dragon Hunter Sparky
Fireball Baby Dragon
Zap Fireball Baby Dragon Sparky
Zap Fireball Baby Dragon Hunter Sparky
Fireball Baby Dragon Sparky
Fireball Sparky
Sparky
Zap Fireball Baby Dragon Hunter Sparky
Zap Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball
Sparky
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Hunter Sparky
Inferno Dragon
Fireball Zap Baby Dragon Hunter Sparky
Fireball Zap Baby Dragon Sparky
Fireball Zap Baby Dragon Sparky
Zap Fireball Baby Dragon Hunter Sparky
Zap Fireball
Fireball Sparky
Zap Fireball Hunter Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Goblin Gang Fireball
Fireball Zap Baby Dragon Hunter
Fireball
Fireball Goblin Gang Baby Dragon Hunter Sparky
Zap Fireball Baby Dragon
Zap Fireball Sparky
Sparky
Zap Goblin Gang Fireball Baby Dragon Sparky
Zap Fireball
Zap Fireball Baby Dragon Sparky

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