My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Executioner Princess Electro Wizard
The Log
Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Executioner P.E.K.K.A Princess Electro Wizard
Fireball
Goblin Gang Executioner Princess Electro Wizard
Poison
Goblin Gang Executioner Princess Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Princess Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Princess

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Executioner The Log Princess Mega Knight
Goblin Gang
P.E.K.K.A Princess
Executioner
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Zap Electro Wizard Goblin Gang Executioner The Log Princess
The Log
Zap Executioner P.E.K.K.A Princess Mega Knight
Princess
Zap Goblin Gang P.E.K.K.A The Log Mega Knight
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Executioner The Log Princess Electro Wizard

Defense Synergies 3 18

Zap
Electro Wizard Mega Knight Goblin Gang Executioner P.E.K.K.A The Log Princess
Goblin Gang
Zap P.E.K.K.A The Log Princess Electro Wizard
Executioner
Zap The Log Mega Knight
P.E.K.K.A
The Log Zap Goblin Gang Princess Electro Wizard
The Log
P.E.K.K.A Zap Goblin Gang Executioner Princess Electro Wizard Mega Knight
Princess
Zap Goblin Gang P.E.K.K.A The Log Mega Knight
Electro Wizard
Zap Goblin Gang P.E.K.K.A The Log Mega Knight
Mega Knight
Zap Executioner The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
P.E.K.K.A Zap Goblin Gang Executioner The Log Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Executioner Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
P.E.K.K.A The Log Princess Mega Knight
Goblin Gang The Log Zap Executioner Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Executioner Princess
Zap P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang Princess
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Executioner Electro Wizard Zap The Log Princess Mega Knight
Executioner Zap Goblin Gang Princess Electro Wizard
P.E.K.K.A Mega Knight Zap Goblin Gang The Log Electro Wizard
Executioner Mega Knight Zap Goblin Gang P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Executioner P.E.K.K.A Electro Wizard
Mega Knight Zap Goblin Gang Executioner The Log Electro Wizard
Zap Executioner The Log Princess Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Executioner The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap The Log Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Zap The Log Electro Wizard
P.E.K.K.A Goblin Gang Executioner Mega Knight
Executioner Zap Goblin Gang Princess Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap The Log Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Executioner
Executioner Princess Mega Knight
Goblin Gang Electro Wizard Zap Executioner P.E.K.K.A The Log
Executioner Mega Knight Zap P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap Executioner The Log Princess Electro Wizard
The Log
The Log
Executioner Zap The Log Mega Knight
Executioner Zap Princess
Executioner The Log Princess
The Log Zap Executioner Princess
The Log Zap
Goblin Gang Electro Wizard
Zap The Log Princess Electro Wizard
Zap Executioner Princess
Executioner The Log Princess
Princess
Princess Zap The Log
Zap Executioner The Log Princess
Executioner The Log Princess Mega Knight
Zap Executioner The Log Princess Electro Wizard Mega Knight
Zap The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Executioner Princess Mega Knight
The Log Zap Executioner Princess Electro Wizard
Zap The Log Princess Mega Knight
Zap The Log
Zap Executioner Princess Electro Wizard
Zap Electro Wizard
Zap The Log Mega Knight
Zap Princess Electro Wizard
P.E.K.K.A Mega Knight
The Log Princess
Zap Electro Wizard Goblin Gang Princess
Zap Executioner Princess Electro Wizard
The Log
Goblin Gang Executioner Princess Electro Wizard Mega Knight
The Log Zap Executioner Princess
Zap
Executioner P.E.K.K.A Mega Knight
Zap Goblin Gang The Log Princess Electro Wizard
Zap Executioner Princess Electro Wizard
Zap Executioner The Log Princess Electro Wizard Mega Knight

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