My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Baby Dragon Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Dart Goblin Baby Dragon
Zap
Goblin Gang Dart Goblin Sparky
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Cage Wizard Sparky
The Log
Goblin Gang Dart Goblin Goblin Cage Sparky
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Goblin Cage Wizard Baby Dragon Sparky
Fireball
Goblin Gang Dart Goblin Goblin Cage Wizard Baby Dragon Sparky
Poison
Goblin Gang Dart Goblin Goblin Cage Wizard Sparky
Lightning
Goblin Cage Wizard Baby Dragon Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Goblin Cage Baby Dragon Wizard Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Dart Goblin Goblin Cage

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Dart Goblin Goblin Cage Baby Dragon Golem
Goblin Gang
Dart Goblin Goblin Cage Baby Dragon Golem Sparky
Dart Goblin
Zap Goblin Gang Goblin Cage Baby Dragon Golem Sparky
Goblin Cage
Zap Goblin Gang Dart Goblin Baby Dragon Golem
Wizard
Golem Sparky
Baby Dragon
Golem Zap Goblin Gang Dart Goblin Goblin Cage Sparky
Golem
Baby Dragon Zap Goblin Gang Dart Goblin Goblin Cage Wizard Sparky
Sparky
Zap Goblin Gang Dart Goblin Wizard Baby Dragon Golem

Defense Synergies 0 13

Zap
Goblin Gang Dart Goblin Goblin Cage Baby Dragon Sparky
Goblin Gang
Zap Dart Goblin Goblin Cage Sparky
Dart Goblin
Zap Goblin Gang Goblin Cage Baby Dragon
Goblin Cage
Zap Goblin Gang Dart Goblin Wizard Baby Dragon Sparky
Wizard
Goblin Cage
Baby Dragon
Zap Dart Goblin Goblin Cage
Golem
Sparky
Zap Goblin Gang Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Cage Wizard Baby Dragon Sparky
Sparky Zap Goblin Gang Dart Goblin Goblin Cage
Goblin Gang Goblin Cage Sparky Dart Goblin
Goblin Cage Sparky Goblin Gang Dart Goblin
Goblin Cage Sparky
Goblin Gang Zap Dart Goblin Baby Dragon
Dart Goblin Zap Goblin Gang Goblin Cage Wizard Baby Dragon
Zap Dart Goblin Goblin Cage Baby Dragon Sparky
Sparky Goblin Gang Goblin Cage
Goblin Gang Dart Goblin Sparky
Goblin Gang Dart Goblin Zap Wizard Baby Dragon
Zap Goblin Gang Dart Goblin Wizard Baby Dragon
Goblin Cage Sparky Zap Goblin Gang Wizard
Wizard Sparky Zap Goblin Gang Dart Goblin Goblin Cage Baby Dragon
Sparky Goblin Gang Goblin Cage
Zap Goblin Gang Goblin Cage Sparky
Wizard Sparky Goblin Gang Goblin Cage
Goblin Cage Zap Goblin Gang Dart Goblin Wizard Baby Dragon
Zap Goblin Cage Wizard Baby Dragon Dart Goblin
Sparky Dart Goblin Goblin Cage
Goblin Gang Wizard Dart Goblin Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Cage Sparky
Zap Goblin Gang Wizard Baby Dragon
Goblin Gang Zap Goblin Cage Sparky
Goblin Gang Zap Goblin Cage Sparky
Goblin Gang Goblin Cage Sparky
Wizard Zap Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Sparky Dart Goblin Goblin Cage
Goblin Cage Sparky
Zap Goblin Cage Baby Dragon Sparky
Goblin Gang Dart Goblin Goblin Cage Sparky
Dart Goblin Goblin Cage Sparky
Zap Goblin Cage
Goblin Gang Goblin Cage Wizard Sparky
Wizard Dart Goblin Goblin Cage Baby Dragon Sparky
Goblin Gang Sparky Zap Dart Goblin Goblin Cage Baby Dragon
Zap Dart Goblin Goblin Cage Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Sparky
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Sparky
Wizard Zap Baby Dragon Sparky
Wizard Zap Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Sparky
Zap Dart Goblin Wizard Baby Dragon
Zap Dart Goblin Wizard
Goblin Gang Sparky
Zap Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon Sparky
Zap Dart Goblin Wizard Baby Dragon Sparky
Dart Goblin Wizard Baby Dragon Sparky
Sparky
Sparky
Zap Dart Goblin Wizard Baby Dragon Sparky
Zap Dart Goblin Wizard Baby Dragon
Baby Dragon Sparky
Wizard
Sparky
Zap Baby Dragon
Zap Wizard Baby Dragon Sparky
Zap Dart Goblin Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon Sparky
Zap Dart Goblin Baby Dragon Sparky
Zap Dart Goblin Wizard Baby Dragon Sparky
Zap Dart Goblin Wizard
Sparky
Zap Dart Goblin Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Goblin Gang Dart Goblin
Zap Dart Goblin Wizard Baby Dragon
Goblin Gang Dart Goblin Wizard Baby Dragon Sparky
Zap Dart Goblin Wizard Baby Dragon
Zap Sparky
Dart Goblin Sparky
Zap Goblin Gang Dart Goblin Baby Dragon Sparky
Zap Dart Goblin
Zap Dart Goblin Baby Dragon Sparky

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