My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Baby Dragon
Zap
Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Electro Wizard
The Log
Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Dart Goblin Goblin Barrel Baby Dragon Electro Wizard
Fireball
Goblin Gang Dart Goblin Goblin Barrel Baby Dragon Electro Wizard
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Dart Goblin Goblin Barrel Baby Dragon Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Dart Goblin

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Dart Goblin Baby Dragon Golem The Log
Goblin Gang
Goblin Barrel Dart Goblin Baby Dragon Golem
Dart Goblin
Goblin Barrel Zap Goblin Gang Baby Dragon Golem The Log
Goblin Barrel
Goblin Gang Dart Goblin Baby Dragon Golem
Baby Dragon
Golem Zap Goblin Gang Dart Goblin Goblin Barrel Electro Wizard
Golem
Baby Dragon Zap Goblin Gang Dart Goblin Goblin Barrel The Log Electro Wizard
The Log
Zap Dart Goblin Golem
Electro Wizard
Zap Baby Dragon Golem

Defense Synergies 1 12

Zap
Electro Wizard Goblin Gang Dart Goblin Baby Dragon The Log
Goblin Gang
Zap Dart Goblin The Log Electro Wizard
Dart Goblin
Zap Goblin Gang Baby Dragon The Log Electro Wizard
Goblin Barrel
Baby Dragon
Zap Dart Goblin The Log
Golem
The Log
Zap Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Electro Wizard
Zap Goblin Gang Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Baby Dragon The Log Electro Wizard
Zap Goblin Gang Dart Goblin The Log Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
The Log
Goblin Gang The Log Zap Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Zap Goblin Gang Baby Dragon
Zap Dart Goblin Baby Dragon The Log Electro Wizard
Goblin Gang
Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Zap Baby Dragon The Log
Zap Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Zap Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard
Zap Baby Dragon The Log Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Baby Dragon The Log
Goblin Gang Zap The Log Electro Wizard
Goblin Gang Zap The Log Electro Wizard
Goblin Gang
Zap Goblin Gang Dart Goblin Baby Dragon Electro Wizard
Goblin Gang Dart Goblin Electro Wizard
Zap Electro Wizard Baby Dragon The Log
Goblin Gang Dart Goblin
Dart Goblin
Zap The Log Electro Wizard
Goblin Gang
Dart Goblin Baby Dragon
Goblin Gang Electro Wizard Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin Baby Dragon The Log
Dart Goblin The Log
Zap Baby Dragon The Log
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
The Log Zap Dart Goblin Baby Dragon
The Log Zap Dart Goblin
Goblin Gang Electro Wizard
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log Electro Wizard
Zap Dart Goblin Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Dart Goblin Baby Dragon Electro Wizard
Zap Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Dart Goblin The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang Dart Goblin
Zap Dart Goblin Baby Dragon Electro Wizard
The Log
Goblin Gang Dart Goblin Baby Dragon Electro Wizard
The Log Zap Dart Goblin Baby Dragon
Zap
Dart Goblin
Zap Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Baby Dragon The Log Electro Wizard

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