My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers Miner
Giant Snowball
Goblin Gang Barbarians Minion Horde Three Musketeers Miner
Zap
Goblin Gang Minion Horde Inferno Tower Three Musketeers
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Three Musketeers
The Log
Goblin Gang Barbarians Three Musketeers
Earthquake
Goblin Gang Barbarians Inferno Tower
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Three Musketeers Miner
Fireball
Goblin Gang Barbarians Minion Horde Inferno Tower Three Musketeers
Poison
Goblin Gang Barbarians Minion Horde Inferno Tower Three Musketeers
Lightning
Inferno Tower Three Musketeers
Rocket
Barbarians Minion Horde Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Fireball Barbarians Minion Horde Inferno Tower Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Miner Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Minion Horde Three Musketeers
Goblin Gang
Miner Three Musketeers
Barbarians
Minion Horde
Miner Zap
Fireball
Zap Miner
Inferno Tower
Three Musketeers
Zap Goblin Gang Miner
Miner
Zap Goblin Gang Minion Horde Fireball Three Musketeers

Defense Synergies 2 12

Zap
Fireball Goblin Gang Barbarians Minion Horde Inferno Tower Three Musketeers Miner
Goblin Gang
Inferno Tower Zap Barbarians Miner
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Zap Barbarians Inferno Tower
Fireball
Zap Inferno Tower Miner
Inferno Tower
Goblin Gang Zap Minion Horde Fireball
Three Musketeers
Zap
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower
Barbarians Minion Horde Inferno Tower Zap Goblin Gang Three Musketeers
Goblin Gang Barbarians Minion Horde Inferno Tower Three Musketeers
Barbarians Minion Horde Inferno Tower Three Musketeers Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Zap
Minion Horde Inferno Tower Three Musketeers Zap Goblin Gang Fireball
Zap Barbarians Fireball Inferno Tower
Barbarians Minion Horde Inferno Tower Three Musketeers Goblin Gang
Goblin Gang Barbarians Minion Horde Inferno Tower Miner
Goblin Gang Barbarians Minion Horde Zap Fireball
Minion Horde Inferno Tower Three Musketeers Zap Goblin Gang Fireball
Barbarians Minion Horde Inferno Tower Zap Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Zap Goblin Gang Barbarians Minion Horde
Barbarians Inferno Tower Goblin Gang Minion Horde Three Musketeers
Barbarians Minion Horde Inferno Tower Zap Goblin Gang Fireball Three Musketeers
Barbarians Minion Horde Three Musketeers Goblin Gang Fireball Inferno Tower
Fireball Zap Goblin Gang Barbarians Minion Horde Three Musketeers
Zap Barbarians Fireball
Barbarians Inferno Tower Three Musketeers
Goblin Gang Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Miner
Goblin Gang Barbarians Zap Minion Horde Inferno Tower
Goblin Gang Zap Barbarians Minion Horde Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang Minion Horde Three Musketeers
Fireball Zap Goblin Gang Minion Horde Three Musketeers
Goblin Gang Barbarians Minion Horde Fireball Inferno Tower
Inferno Tower Barbarians Minion Horde
Zap Minion Horde Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Inferno Tower
Zap Barbarians Fireball
Barbarians Goblin Gang Minion Horde Fireball Inferno Tower Three Musketeers
Barbarians Minion Horde Fireball Three Musketeers
Goblin Gang Barbarians Inferno Tower Zap Minion Horde Fireball Three Musketeers
Zap Barbarians Minion Horde Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Miner
Minion Horde Fireball Miner
Barbarians Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Miner Zap
Goblin Gang Minion Horde Fireball Three Musketeers
Miner Zap Minion Horde Fireball
Fireball Zap
Fireball Three Musketeers Miner
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Fireball Three Musketeers
Minion Horde
Zap Fireball Three Musketeers
Zap Fireball Miner
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Miner
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Goblin Gang Barbarians Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Miner Goblin Gang Minion Horde Three Musketeers
Zap Fireball
Zap Fireball
Minion Horde Three Musketeers
Zap Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball Miner

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