My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Flying Machine Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Flying Machine Hog Rider Goblin Barrel
Zap
Goblin Gang Flying Machine Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel Royal Ghost
The Log
Goblin Gang Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Barbarians Hog Rider Goblin Barrel
Arrows
Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Flying Machine Hog Rider Goblin Barrel Royal Ghost
Fireball
Goblin Gang Barbarians Flying Machine Hog Rider Goblin Barrel
Poison
Goblin Gang Barbarians Flying Machine
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Royal Ghost Flying Machine Hog Rider Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Flying Machine Royal Ghost
Goblin Gang
Hog Rider Goblin Barrel Royal Ghost
Barbarians
Hog Rider
Flying Machine
Zap Hog Rider Royal Ghost
Hog Rider
Zap Goblin Gang Lightning Barbarians Flying Machine Goblin Barrel
Goblin Barrel
Goblin Gang Hog Rider Royal Ghost
Lightning
Hog Rider
Royal Ghost
Zap Goblin Gang Flying Machine Goblin Barrel

Defense Synergies 0 7

Zap
Goblin Gang Barbarians Flying Machine Royal Ghost
Goblin Gang
Zap Barbarians Flying Machine
Barbarians
Zap Goblin Gang
Flying Machine
Zap Goblin Gang Royal Ghost
Hog Rider
Goblin Barrel
Lightning
Royal Ghost
Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Flying Machine
Barbarians Zap Goblin Gang Flying Machine
Goblin Gang Barbarians Lightning
Barbarians Goblin Gang
Lightning Barbarians
Goblin Gang Zap Flying Machine Royal Ghost
Lightning Zap Goblin Gang Flying Machine
Lightning Zap Barbarians Flying Machine
Barbarians Goblin Gang
Goblin Gang Barbarians Royal Ghost
Goblin Gang Barbarians Zap Flying Machine Royal Ghost
Zap Goblin Gang Flying Machine
Barbarians Zap Goblin Gang Flying Machine Lightning
Zap Goblin Gang Barbarians Royal Ghost
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Lightning
Barbarians Goblin Gang
Zap Goblin Gang Barbarians Flying Machine Royal Ghost
Zap Barbarians Flying Machine Royal Ghost
Barbarians
Goblin Gang Royal Ghost Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Royal Ghost
Zap Goblin Gang Flying Machine Lightning Royal Ghost
Goblin Gang Barbarians Zap Lightning
Goblin Gang Lightning Zap Barbarians
Barbarians Goblin Gang
Zap Goblin Gang Flying Machine
Goblin Gang Barbarians Flying Machine Lightning
Barbarians
Zap Lightning Barbarians Flying Machine
Goblin Gang Barbarians
Barbarians Flying Machine
Lightning Zap Barbarians
Barbarians Lightning Goblin Gang
Barbarians Flying Machine
Goblin Gang Barbarians Zap Flying Machine Lightning
Zap Barbarians Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Royal Ghost
Zap Flying Machine Royal Ghost
Lightning Flying Machine
Lightning Barbarians Flying Machine
Zap
Zap Flying Machine
Flying Machine
Zap Flying Machine Lightning
Zap Flying Machine Lightning
Lightning Goblin Gang
Lightning Zap Flying Machine
Lightning Zap Flying Machine
Flying Machine Lightning
Lightning Flying Machine
Lightning Zap Flying Machine
Lightning Zap Flying Machine
Lightning Flying Machine
Lightning
Lightning
Lightning Zap Flying Machine
Lightning Zap Flying Machine
Lightning
Lightning
Lightning
Lightning Zap Barbarians Flying Machine
Zap
Zap Flying Machine Lightning Royal Ghost
Lightning Zap Flying Machine
Lightning Zap
Lightning Zap Flying Machine
Zap Lightning Flying Machine
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Goblin Gang Barbarians Flying Machine
Lightning Zap Flying Machine
Lightning Goblin Gang Flying Machine
Zap Flying Machine Lightning
Lightning Zap
Flying Machine
Zap Goblin Gang Flying Machine Lightning
Zap Flying Machine Lightning
Lightning Zap Flying Machine Royal Ghost

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