My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Valkyrie Hog Rider Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Minions Goblin Gang Hog Rider Skeleton Army Baby Dragon
Poison
Minions Goblin Gang Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Valkyrie Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Minions Valkyrie Baby Dragon
Minions
Hog Rider Zap Valkyrie Baby Dragon P.E.K.K.A
Goblin Gang
Hog Rider Valkyrie Baby Dragon P.E.K.K.A
Valkyrie
Hog Rider Zap Minions Goblin Gang Baby Dragon P.E.K.K.A
Hog Rider
Zap Minions Goblin Gang Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Zap Minions Goblin Gang Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Valkyrie Baby Dragon

Defense Synergies 1 14

Zap
Minions Goblin Gang Valkyrie Skeleton Army Baby Dragon P.E.K.K.A
Minions
Valkyrie Zap Baby Dragon P.E.K.K.A
Goblin Gang
Zap Valkyrie Skeleton Army P.E.K.K.A
Valkyrie
Minions Zap Goblin Gang Baby Dragon P.E.K.K.A
Hog Rider
Skeleton Army
Zap Goblin Gang
Baby Dragon
Zap Minions Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Minions Goblin Gang Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Zap Minions Goblin Gang Valkyrie
Goblin Gang Skeleton Army P.E.K.K.A Minions Valkyrie
Skeleton Army P.E.K.K.A Minions Goblin Gang Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army Zap Minions Valkyrie Baby Dragon
Minions Zap Goblin Gang Baby Dragon
Zap Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Minions Goblin Gang Valkyrie Skeleton Army Zap Baby Dragon
Minions Zap Goblin Gang Baby Dragon
Skeleton Army P.E.K.K.A Zap Minions Goblin Gang Valkyrie
Valkyrie Skeleton Army Zap Minions Goblin Gang Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Zap Goblin Gang P.E.K.K.A
Minions Goblin Gang Valkyrie Skeleton Army P.E.K.K.A
Zap Minions Goblin Gang Valkyrie Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Minions
P.E.K.K.A
Goblin Gang Valkyrie Skeleton Army Minions Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Goblin Gang Valkyrie Baby Dragon
Goblin Gang Skeleton Army P.E.K.K.A Zap Minions Valkyrie
Goblin Gang Valkyrie Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Valkyrie Skeleton Army
Zap Minions Goblin Gang Baby Dragon
Goblin Gang Skeleton Army P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Minions Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Minions Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Goblin Gang Valkyrie
Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Zap Minions Valkyrie Baby Dragon P.E.K.K.A
Minions Valkyrie Zap Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Minions Goblin Gang
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Minions
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Minions
Zap
Zap
P.E.K.K.A
Zap Minions Goblin Gang Skeleton Army
Zap Baby Dragon
Goblin Gang Valkyrie Baby Dragon
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Minions Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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