My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Prince Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Prince Bandit Inferno Dragon
Giant Snowball
Goblin Gang Baby Dragon Inferno Dragon
Zap
Goblin Gang Dark Prince Prince Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Dark Prince Bandit
The Log
Goblin Gang Dark Prince Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Dark Prince Prince Bandit Inferno Dragon
Fireball
Goblin Gang Baby Dragon Bandit Inferno Dragon
Poison
Goblin Gang
Lightning
Baby Dragon Dark Prince Prince Bandit Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Baby Dragon Dark Prince Inferno Dragon Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Baby Dragon Dark Prince Bandit
Goblin Gang
Baby Dragon Dark Prince Prince Bandit
Baby Dragon
Zap Goblin Gang Dark Prince Prince Lightning Bandit Inferno Dragon
Dark Prince
Prince Zap Goblin Gang Baby Dragon Lightning Bandit
Prince
Zap Dark Prince Goblin Gang Baby Dragon Lightning
Lightning
Baby Dragon Dark Prince Prince
Bandit
Zap Goblin Gang Baby Dragon Dark Prince
Inferno Dragon
Baby Dragon

Defense Synergies 0 16

Zap
Goblin Gang Baby Dragon Dark Prince Prince Bandit Inferno Dragon
Goblin Gang
Zap Dark Prince Prince Bandit Inferno Dragon
Baby Dragon
Zap Dark Prince Prince Bandit Inferno Dragon
Dark Prince
Zap Goblin Gang Baby Dragon Prince Bandit
Prince
Zap Goblin Gang Baby Dragon Dark Prince
Lightning
Bandit
Zap Goblin Gang Baby Dragon Dark Prince
Inferno Dragon
Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon
Inferno Dragon Zap Goblin Gang Dark Prince Prince Bandit
Goblin Gang Prince Dark Prince Lightning Bandit Inferno Dragon
Prince Inferno Dragon Goblin Gang Dark Prince Bandit
Lightning Dark Prince Prince
Goblin Gang Zap Baby Dragon Dark Prince Bandit
Lightning Inferno Dragon Zap Goblin Gang Baby Dragon
Lightning Zap Baby Dragon Bandit
Inferno Dragon Goblin Gang Prince
Goblin Gang Dark Prince Prince Bandit
Goblin Gang Zap Baby Dragon Dark Prince Bandit
Inferno Dragon Zap Goblin Gang Baby Dragon
Prince Zap Goblin Gang Dark Prince Lightning Bandit
Zap Goblin Gang Baby Dragon Dark Prince Prince
Inferno Dragon Goblin Gang Prince Bandit
Zap Goblin Gang Prince Lightning Bandit Inferno Dragon
Goblin Gang Dark Prince Prince
Zap Goblin Gang Baby Dragon Dark Prince Prince Bandit
Zap Baby Dragon Dark Prince Bandit Inferno Dragon
Prince Inferno Dragon
Goblin Gang Dark Prince Baby Dragon Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince Bandit
Bandit Zap Goblin Gang Baby Dragon Prince Lightning Inferno Dragon
Goblin Gang Bandit Zap Dark Prince Prince Lightning
Goblin Gang Dark Prince Prince Lightning Zap Bandit
Goblin Gang Dark Prince Prince Bandit Inferno Dragon
Zap Goblin Gang Baby Dragon
Goblin Gang Dark Prince Prince Lightning Bandit
Dark Prince Prince Inferno Dragon
Zap Lightning Baby Dragon Dark Prince Prince Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Dark Prince Prince
Lightning Zap Dark Prince Prince
Dark Prince Prince Lightning Goblin Gang Bandit
Baby Dragon
Goblin Gang Zap Baby Dragon Dark Prince Prince Lightning Inferno Dragon
Zap Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Bandit
Zap Baby Dragon Bandit
Lightning Baby Dragon Bandit
Lightning Dark Prince Prince
Zap Baby Dragon Dark Prince
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning Bandit
Lightning Goblin Gang Prince
Lightning Zap Dark Prince Prince Bandit
Lightning Zap Baby Dragon
Lightning Baby Dragon Bandit
Lightning Baby Dragon Bandit
Lightning Zap Baby Dragon Prince
Lightning Zap Baby Dragon Bandit
Lightning Baby Dragon Bandit
Lightning
Lightning
Lightning Zap Baby Dragon Dark Prince Prince Bandit
Lightning Zap Baby Dragon
Lightning Baby Dragon Prince
Lightning
Prince Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon Dark Prince
Inferno Dragon
Zap Baby Dragon Lightning Bandit
Lightning Zap Baby Dragon Prince Bandit
Lightning Zap Baby Dragon Bandit
Lightning Zap Baby Dragon
Zap Lightning
Lightning
Lightning Zap Bandit
Zap Lightning
Prince
Lightning
Zap Lightning Goblin Gang Dark Prince Prince Bandit
Lightning Zap Baby Dragon
Lightning Goblin Gang Baby Dragon Dark Prince Prince
Zap Baby Dragon Lightning
Lightning Zap
Dark Prince Prince
Zap Goblin Gang Baby Dragon Lightning
Zap Lightning
Lightning Zap Baby Dragon Dark Prince Prince Bandit

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