My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army Giant Skeleton
Giant Snowball
Minions Battle Ram Skeleton Army
Zap
Minions Battle Ram Inferno Tower Skeleton Army
Barbarian Barrel
Battle Ram Inferno Tower Wizard Skeleton Army Giant Skeleton
The Log
Battle Ram Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Battle Ram Wizard Skeleton Army Giant Skeleton
Fireball
Minions Battle Ram Inferno Tower Wizard Skeleton Army
Poison
Minions Inferno Tower Wizard Skeleton Army
Lightning
Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Battle Ram Inferno Tower Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Battle Ram

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Minions Giant Skeleton Mega Knight
Minions
Mega Knight Zap Battle Ram Giant Skeleton
Battle Ram
Zap Minions
Inferno Tower
Wizard
Giant Skeleton Mega Knight
Skeleton Army
Giant Skeleton
Zap Minions Wizard
Mega Knight
Minions Zap Wizard

Defense Synergies 2 12

Zap
Mega Knight Minions Inferno Tower Skeleton Army Giant Skeleton
Minions
Zap Inferno Tower Giant Skeleton Mega Knight
Battle Ram
Inferno Tower
Skeleton Army Zap Minions Mega Knight
Wizard
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Inferno Tower Zap Wizard Giant Skeleton
Giant Skeleton
Zap Minions Wizard Skeleton Army
Mega Knight
Zap Minions Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Inferno Tower Skeleton Army Zap Minions Mega Knight
Inferno Tower Skeleton Army Mega Knight Minions Giant Skeleton
Inferno Tower Skeleton Army Minions Mega Knight
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Zap Minions Mega Knight
Minions Inferno Tower Zap Wizard
Zap Inferno Tower Giant Skeleton Mega Knight
Inferno Tower Minions Skeleton Army
Skeleton Army Inferno Tower Giant Skeleton Mega Knight
Minions Skeleton Army Zap Wizard Giant Skeleton Mega Knight
Minions Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Mega Knight Zap Minions Wizard Giant Skeleton
Wizard Skeleton Army Mega Knight Zap Minions
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Mega Knight
Wizard Mega Knight Minions Inferno Tower Skeleton Army
Mega Knight Zap Minions Wizard Skeleton Army
Zap Wizard Minions Giant Skeleton Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Inferno Tower Giant Skeleton
Zap Wizard Mega Knight
Skeleton Army Giant Skeleton Mega Knight Zap Minions Inferno Tower
Skeleton Army Giant Skeleton Mega Knight Zap Inferno Tower
Inferno Tower Giant Skeleton Skeleton Army Mega Knight
Wizard Zap Minions
Skeleton Army Minions Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Skeleton Army
Zap Giant Skeleton Mega Knight Minions Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Minions Inferno Tower Giant Skeleton
Skeleton Army Mega Knight Zap Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Inferno Tower Wizard
Wizard Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Minions Giant Skeleton
Minions Mega Knight Zap Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Wizard Zap Mega Knight
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Minions Giant Skeleton Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Minions Wizard
Zap Wizard Mega Knight
Zap
Giant Skeleton Mega Knight
Wizard
Zap Minions Skeleton Army
Zap Wizard
Wizard Mega Knight
Zap Wizard
Zap Giant Skeleton
Mega Knight
Zap Minions Giant Skeleton
Zap
Zap Giant Skeleton Mega Knight

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