My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Giant Skeleton
Giant Snowball
Bomber Bats
Zap
Bomber Bats
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Wizard Giant Skeleton
The Log
Bomber Elite Barbarians Giant Skeleton
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Elite Barbarians Valkyrie Wizard Giant Skeleton
Fireball
Bomber Elite Barbarians Wizard
Poison
Bomber Bats Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Rage Valkyrie Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Rage

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Elite Barbarians Valkyrie Giant Skeleton
Bats
Valkyrie Giant Skeleton Bomber Zap Elite Barbarians Rage
Zap
Elite Barbarians Bomber Bats Valkyrie Giant Skeleton
Elite Barbarians
Zap Valkyrie Rage Bomber Bats Wizard
Valkyrie
Bats Elite Barbarians Bomber Zap Wizard Giant Skeleton
Wizard
Elite Barbarians Valkyrie Rage Giant Skeleton
Rage
Elite Barbarians Bats Wizard Giant Skeleton
Giant Skeleton
Bats Bomber Zap Valkyrie Wizard Rage

Defense Synergies 1 12

Bomber
Bats Zap Valkyrie
Bats
Bomber Zap Valkyrie Giant Skeleton
Zap
Bomber Bats Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Bomber Bats Zap Wizard
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Rage
Giant Skeleton
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
Elite Barbarians Bomber Bats Zap Valkyrie
Bomber Bats Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Bomber Bats Valkyrie
Bomber Elite Barbarians Valkyrie Giant Skeleton
Bomber Bats Zap Valkyrie
Bats Zap Wizard
Zap Valkyrie Giant Skeleton
Elite Barbarians
Elite Barbarians Bomber Valkyrie Giant Skeleton
Bats Valkyrie Bomber Zap Wizard Giant Skeleton
Bats Zap Wizard
Bomber Bats Zap Elite Barbarians Valkyrie Wizard Giant Skeleton
Bomber Valkyrie Wizard Bats Zap
Elite Barbarians
Zap Elite Barbarians
Wizard Bomber Bats Elite Barbarians Valkyrie
Bomber Bats Zap Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Bomber Bats Giant Skeleton
Elite Barbarians
Bomber Valkyrie Wizard Bats Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Giant Skeleton
Bomber Zap Elite Barbarians Valkyrie Wizard
Giant Skeleton Bats Zap Elite Barbarians Valkyrie
Valkyrie Giant Skeleton Bats Zap Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie
Wizard Bats Zap
Bats Elite Barbarians Valkyrie Giant Skeleton
Giant Skeleton Elite Barbarians Valkyrie
Zap Giant Skeleton Bats Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie Giant Skeleton
Zap Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Valkyrie Wizard
Wizard Bomber Valkyrie
Elite Barbarians Bomber Bats Zap Valkyrie Giant Skeleton
Bats Valkyrie Bomber Zap Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap
Giant Skeleton
Valkyrie Giant Skeleton
Bomber Wizard Zap Valkyrie
Wizard Bats Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Bats Elite Barbarians
Zap Valkyrie Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Bomber Zap Wizard
Wizard
Bomber Bats
Bomber Zap Wizard
Bomber Zap Valkyrie Wizard
Giant Skeleton
Wizard
Zap
Zap Bomber Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Bomber Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Bats
Zap Wizard
Valkyrie Wizard
Bomber Zap Wizard
Zap Giant Skeleton
Elite Barbarians
Zap Bats Elite Barbarians Giant Skeleton
Bats Zap
Zap Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: