My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army Inferno Dragon
Zap
Fire Spirit Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Valkyrie Goblin Barrel Skeleton Army Giant Skeleton
The Log
Fire Spirit Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Skeleton Army Tornado Valkyrie Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Goblin Barrel Giant Skeleton Inferno Dragon
Zap
Tornado Fire Spirit Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Goblin Barrel Zap Tornado Giant Skeleton
Goblin Barrel
Valkyrie Fire Spirit Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Tornado
Zap Valkyrie Giant Skeleton
Giant Skeleton
Fire Spirit Zap Valkyrie Goblin Barrel Tornado
Inferno Dragon
Fire Spirit

Defense Synergies 0 14

Fire Spirit
Zap Valkyrie Tornado Giant Skeleton
Zap
Fire Spirit Valkyrie Skeleton Army Tornado Giant Skeleton Inferno Dragon
Valkyrie
Fire Spirit Zap Tornado
Goblin Barrel
Skeleton Army
Zap Giant Skeleton Inferno Dragon
Tornado
Fire Spirit Zap Valkyrie Giant Skeleton Inferno Dragon
Giant Skeleton
Fire Spirit Zap Skeleton Army Tornado
Inferno Dragon
Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Inferno Dragon Zap Valkyrie
Skeleton Army Tornado Fire Spirit Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie
Valkyrie Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Fire Spirit Zap Valkyrie
Tornado Inferno Dragon Fire Spirit Zap
Zap Valkyrie Giant Skeleton
Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Valkyrie Giant Skeleton
Valkyrie Skeleton Army Zap Tornado Giant Skeleton
Inferno Dragon Zap Tornado
Skeleton Army Fire Spirit Zap Valkyrie Giant Skeleton
Fire Spirit Valkyrie Skeleton Army Zap Tornado
Skeleton Army Inferno Dragon
Skeleton Army Tornado Zap Inferno Dragon
Valkyrie Skeleton Army Tornado
Fire Spirit Zap Valkyrie Skeleton Army Tornado
Zap Valkyrie Tornado Fire Spirit Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Valkyrie Skeleton Army Fire Spirit Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Giant Skeleton
Zap Valkyrie Inferno Dragon
Skeleton Army Giant Skeleton Zap Valkyrie
Valkyrie Skeleton Army Giant Skeleton Zap Tornado
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Fire Spirit Zap Tornado
Skeleton Army Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Zap Giant Skeleton Valkyrie Skeleton Army Tornado Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Giant Skeleton
Skeleton Army Zap Valkyrie Tornado Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Tornado Giant Skeleton Inferno Dragon
Valkyrie Zap Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap Tornado
Giant Skeleton
Valkyrie Giant Skeleton
Fire Spirit Zap Valkyrie
Fire Spirit Zap Tornado
Fire Spirit Tornado
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Tornado
Zap Valkyrie Tornado
Fire Spirit Zap Tornado
Fire Spirit
Zap
Zap
Tornado
Fire Spirit Zap
Fire Spirit Zap Valkyrie Tornado
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Valkyrie
Inferno Dragon
Zap Tornado
Zap Tornado
Zap Tornado
Fire Spirit Zap Tornado
Zap
Zap
Zap
Giant Skeleton
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Tornado
Valkyrie
Zap
Zap Tornado Giant Skeleton
Zap Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: