My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Wizard Skeleton Army
The Log
Bomber Mini P.E.K.K.A Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Bomber Wizard Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Tornado Fireball Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A
Zap
Fireball Giant Tornado Bomber Mini P.E.K.K.A
Fireball
Zap Tornado Giant
Mini P.E.K.K.A
Giant Bomber Zap Wizard Tornado
Giant
Bomber Zap Mini P.E.K.K.A Fireball Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Giant
Skeleton Army
Tornado
Zap Fireball Wizard Mini P.E.K.K.A Giant

Defense Synergies 4 10

Bomber
Zap Mini P.E.K.K.A Tornado
Zap
Fireball Mini P.E.K.K.A Bomber Skeleton Army Tornado
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Fireball Wizard Skeleton Army Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Tornado
Fireball Wizard Bomber Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard
Mini P.E.K.K.A Skeleton Army Bomber Zap
Mini P.E.K.K.A Skeleton Army Tornado Bomber
Mini P.E.K.K.A Skeleton Army Bomber
Bomber Fireball Mini P.E.K.K.A Skeleton Army Tornado
Fireball Skeleton Army Tornado Bomber Zap
Tornado Zap Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Bomber Mini P.E.K.K.A
Skeleton Army Bomber Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado
Mini P.E.K.K.A Skeleton Army Bomber Zap Fireball Wizard
Bomber Fireball Wizard Skeleton Army Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Skeleton Army
Skeleton Army Tornado Zap Fireball Mini P.E.K.K.A
Wizard Bomber Fireball Mini P.E.K.K.A Skeleton Army Tornado
Fireball Bomber Zap Wizard Skeleton Army Tornado
Zap Wizard Tornado Bomber Fireball
Mini P.E.K.K.A Tornado
Bomber Wizard Skeleton Army Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Bomber Zap Mini P.E.K.K.A Wizard
Skeleton Army Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Fireball Tornado
Mini P.E.K.K.A Skeleton Army
Fireball Wizard Zap Tornado
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Zap Fireball Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap Fireball Tornado
Mini P.E.K.K.A Skeleton Army Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Skeleton Army Bomber Zap Fireball Mini P.E.K.K.A Tornado
Bomber Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap Tornado
Bomber Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Mini P.E.K.K.A Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Bomber Mini P.E.K.K.A
Bomber Zap Fireball Mini P.E.K.K.A Wizard
Bomber Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Bomber Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Bomber Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Wizard Tornado
Fireball
Fireball Mini P.E.K.K.A Wizard
Bomber Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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