My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Royal Ghost Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Baby Dragon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Bandit Sparky
Giant Snowball
Fire Spirit Minions Baby Dragon
Zap
Fire Spirit Minions Bandit Sparky
Barbarian Barrel
Fire Spirit Royal Ghost Bandit Sparky
The Log
Fire Spirit Bandit Sparky
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Baby Dragon Royal Ghost Bandit Sparky
Fireball
Minions Baby Dragon Bandit Sparky
Poison
Minions Sparky
Lightning
Baby Dragon Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Royal Ghost Bandit Baby Dragon Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Royal Ghost

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Baby Dragon Bandit Sparky
Zap
Giant Sparky Fire Spirit Minions Baby Dragon Royal Ghost Bandit
Minions
Giant Zap Baby Dragon Bandit Sparky
Giant
Zap Minions Sparky Fire Spirit Baby Dragon Royal Ghost Bandit
Baby Dragon
Fire Spirit Zap Minions Giant Bandit Sparky
Royal Ghost
Zap Giant Bandit
Bandit
Fire Spirit Zap Minions Giant Baby Dragon Royal Ghost
Sparky
Zap Giant Fire Spirit Minions Baby Dragon

Defense Synergies 0 10

Fire Spirit
Zap Sparky
Zap
Fire Spirit Minions Baby Dragon Royal Ghost Bandit Sparky
Minions
Zap Baby Dragon Bandit
Giant
Baby Dragon
Zap Minions Bandit
Royal Ghost
Zap
Bandit
Zap Minions Baby Dragon
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon Sparky
Sparky Zap Minions Bandit
Sparky Fire Spirit Minions Bandit
Sparky Minions Bandit
Sparky
Fire Spirit Zap Minions Baby Dragon Royal Ghost Bandit
Minions Fire Spirit Zap Baby Dragon
Zap Baby Dragon Bandit Sparky
Sparky Minions
Fire Spirit Royal Ghost Bandit Sparky
Minions Zap Baby Dragon Royal Ghost Bandit
Minions Zap Baby Dragon
Sparky Fire Spirit Zap Minions Bandit
Fire Spirit Sparky Zap Minions Baby Dragon Royal Ghost
Sparky Bandit
Zap Bandit Sparky
Sparky Minions
Fire Spirit Zap Minions Baby Dragon Royal Ghost Bandit
Zap Baby Dragon Fire Spirit Minions Royal Ghost Bandit
Sparky
Royal Ghost Fire Spirit Minions Baby Dragon Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost Bandit Sparky
Bandit Zap Baby Dragon Royal Ghost
Bandit Zap Minions Sparky
Zap Bandit Sparky
Bandit Sparky
Fire Spirit Zap Minions Baby Dragon
Sparky Minions Bandit
Sparky
Zap Minions Baby Dragon Bandit Sparky
Sparky
Minions Sparky
Zap
Bandit Sparky
Baby Dragon Sparky
Sparky Zap Minions Baby Dragon
Minions Zap Baby Dragon Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost Bandit Sparky
Zap Baby Dragon Royal Ghost Bandit
Baby Dragon Bandit Sparky
Sparky
Fire Spirit Zap Baby Dragon Sparky
Fire Spirit Zap Minions Baby Dragon
Fire Spirit Baby Dragon Sparky
Fire Spirit Zap Baby Dragon
Zap Bandit
Fire Spirit Minions Sparky
Zap Bandit Sparky
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon Bandit Sparky
Minions Baby Dragon Bandit
Zap Baby Dragon Sparky
Zap Baby Dragon Bandit Sparky
Baby Dragon Bandit Sparky
Sparky
Minions Sparky
Fire Spirit Zap Baby Dragon Bandit Sparky
Fire Spirit Zap Baby Dragon
Minions Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Fire Spirit Baby Dragon Sparky
Zap Baby Dragon Royal Ghost Bandit Sparky
Zap Baby Dragon Bandit Sparky
Zap Baby Dragon Bandit Sparky
Fire Spirit Zap Baby Dragon Sparky
Zap Minions
Sparky
Zap Bandit Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Minions Bandit
Fire Spirit Zap Baby Dragon
Baby Dragon Sparky
Zap Baby Dragon
Zap Sparky
Sparky
Zap Minions Baby Dragon Sparky
Zap
Zap Baby Dragon Royal Ghost Bandit Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: