My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch Ice Wizard
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Baby Dragon Witch Ice Wizard
Fireball
Skeleton Army Baby Dragon Witch Ice Wizard
Poison
Skeleton Army Witch Ice Wizard
Lightning
Baby Dragon Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Ice Wizard Fireball Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Baby Dragon Witch Ice Wizard
Fireball
Zap Giant Baby Dragon
Giant
Zap Rage Fireball Baby Dragon Witch Ice Wizard
Rage
Giant Witch
Skeleton Army
Baby Dragon
Zap Fireball Giant Witch Ice Wizard
Witch
Rage Zap Giant Baby Dragon
Ice Wizard
Zap Giant Baby Dragon

Defense Synergies 2 8

Zap
Fireball Skeleton Army Baby Dragon Witch Ice Wizard
Fireball
Zap Ice Wizard
Giant
Rage
Skeleton Army
Zap Ice Wizard
Baby Dragon
Ice Wizard Zap Witch
Witch
Zap Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Skeleton Army Zap Witch Ice Wizard
Skeleton Army Witch Ice Wizard
Skeleton Army Witch Ice Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Baby Dragon Ice Wizard
Zap Fireball Baby Dragon Witch Ice Wizard
Zap Fireball Baby Dragon
Witch Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Witch Ice Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch Ice Wizard
Skeleton Army Zap Fireball Witch Ice Wizard
Fireball Skeleton Army Zap Baby Dragon Witch
Skeleton Army
Skeleton Army Zap Fireball
Fireball Skeleton Army Witch
Fireball Zap Skeleton Army Baby Dragon Witch Ice Wizard
Zap Baby Dragon Witch Fireball Ice Wizard
Skeleton Army Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch
Fireball Zap Baby Dragon
Skeleton Army Zap Witch
Skeleton Army Zap Fireball
Skeleton Army Witch
Fireball Zap Baby Dragon Witch Ice Wizard
Skeleton Army Fireball Witch Ice Wizard
Skeleton Army
Zap Fireball Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Witch
Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch Ice Wizard
Witch
Fireball Zap Baby Dragon Witch Ice Wizard
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army Witch
Fireball Zap Baby Dragon Witch Ice Wizard
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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