My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Graveyard
Giant Snowball
Minions Barbarians Minion Horde Graveyard
Zap
Minions Minion Horde Graveyard
Barbarian Barrel
Barbarians Graveyard
The Log
Barbarians Graveyard
Earthquake
Barbarians Graveyard
Arrows
Minions Minion Horde Graveyard
Royal Delivery
Minions Barbarians Minion Horde Graveyard
Fireball
Minions Barbarians Minion Horde
Poison
Minions Barbarians Minion Horde Graveyard
Lightning
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Freeze Barbarians Minion Horde Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Freeze

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Graveyard Minions Minion Horde Freeze
Arrows
Zap Giant Graveyard Freeze
Minions
Giant Zap Graveyard
Barbarians
Minion Horde
Zap Giant Freeze
Giant
Zap Arrows Minions Graveyard Minion Horde
Freeze
Graveyard Zap Arrows Minion Horde
Graveyard
Zap Arrows Giant Freeze Minions

Defense Synergies 0 8

Zap
Arrows Minions Barbarians Minion Horde
Arrows
Zap Barbarians
Minions
Zap Freeze
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians Freeze
Giant
Freeze
Minions Minion Horde
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Barbarians Minion Horde Zap Minions
Barbarians Minion Horde Minions Freeze
Barbarians Minion Horde Minions
Arrows Barbarians
Arrows Freeze Zap Minions
Minions Minion Horde Zap Arrows Freeze
Zap Arrows Barbarians
Barbarians Minion Horde Minions
Barbarians Minion Horde
Minions Barbarians Minion Horde Zap Arrows Freeze
Arrows Minions Minion Horde Zap
Barbarians Minion Horde Zap Minions Freeze
Zap Arrows Minions Barbarians Minion Horde Freeze
Barbarians Minion Horde
Barbarians Minion Horde Zap Freeze
Barbarians Minion Horde Arrows Minions
Arrows Zap Minions Barbarians Minion Horde
Zap Arrows Freeze Minions Barbarians
Barbarians
Arrows Minions Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Arrows
Barbarians Zap Minions Minion Horde
Zap Barbarians Minion Horde
Barbarians Minion Horde
Arrows Zap Minions Minion Horde Freeze
Minions Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Freeze Minions Barbarians
Barbarians Minion Horde
Minions Barbarians Minion Horde
Zap Arrows Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Zap Minions Minion Horde Freeze
Arrows Minions Zap Barbarians Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Zap
Arrows Minion Horde
Arrows Barbarians Freeze
Zap Arrows Minion Horde
Arrows Zap Minions Minion Horde Freeze
Arrows Minion Horde
Arrows Zap Freeze
Arrows Zap
Minions Minion Horde
Zap Arrows Minion Horde
Zap Arrows
Arrows Minions Minion Horde Freeze
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minions Minion Horde
Zap Arrows
Zap Arrows
Minions Minion Horde
Arrows
Zap Arrows Barbarians Minion Horde
Zap Arrows Freeze
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde
Zap Minions Minion Horde Freeze
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Freeze
Minion Horde
Arrows
Zap Minion Horde Minions Barbarians Freeze
Zap Arrows
Freeze
Arrows
Minion Horde
Arrows Zap
Zap Arrows
Minion Horde
Zap Minions Minion Horde Freeze
Zap
Zap Freeze

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